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Fix bitflags enum pflags_t for C++
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1 changed files with 35 additions and 54 deletions
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@ -78,60 +78,41 @@ typedef INT32 itemflags_t;
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//
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// Player internal flags
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//
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typedef enum
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{
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PF_GODMODE = 1<<0, // Immortal. No lightsnake from pits either
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PF_UPDATEMYRESPAWN = 1<<1, // Scripted sequences / fastfall can set this to force a respawn waypoint update
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PF_AUTOROULETTE = 1<<2, // Accessibility: Non-deterministic item box, no manual stop.
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// Look back VFX has been spawned
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// TODO: Is there a better way to track this?
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PF_GAINAX = 1<<3,
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PF_KICKSTARTACCEL = 1<<4, // Accessibility feature: Is accelerate in kickstart mode?
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PF_POINTME = 1<<5, // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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PF_CASTSHADOW = 1<<6, // Something is casting a shadow on the player
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PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
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PF_STASIS = 1<<8, // Player is not allowed to move
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PF_FAULT = 1<<9, // F A U L T
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PF_ELIMINATED = 1<<10, // Battle-style elimination, no extra penalty
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PF_NOCONTEST = 1<<11, // Did not finish (last place explosion)
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PF_LOSTLIFE = 1<<12, // Do not lose life more than once
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PF_RINGLOCK = 1<<13, // Prevent picking up rings while SPB is locked on
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PF_ANALOGSTICK = 1<<14, // This player is using an analog joystick
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PF_TRUSTWAYPOINTS = 1<<15, // Do not activate lap cheat prevention next time finish line distance is updated
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PF_FREEZEWAYPOINTS = 1<<16, // Skip the next waypoint/finish line distance update
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PF_AUTORING = 1<<17, // Accessibility: Non-deterministic item box, no manual stop.
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PF_DRIFTINPUT = 1<<18, // Drifting!
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PF_GETSPARKS = 1<<19, // Can get sparks
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PF_DRIFTEND = 1<<20, // Drift has ended, used to adjust character angle after drift
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PF_BRAKEDRIFT = 1<<21, // Helper for brake-drift spark spawning
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PF_AIRFAILSAFE = 1<<22, // Whenever or not try the air boost
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PF_TRICKDELAY = 1<<23, // Prevent tricks until control stick is neutral
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PF_TUMBLELASTBOUNCE = 1<<24, // One more time for the funny
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PF_TUMBLESOUND = 1<<25, // Don't play more than once
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PF_HITFINISHLINE = 1<<26, // Already hit the finish line this tic
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PF_WRONGWAY = 1<<27, // Moving the wrong way with respect to waypoints?
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PF_SHRINKME = 1<<28, // "Shrink me" cheat preference
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PF_SHRINKACTIVE = 1<<29, // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
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PF_VOID = 1<<30, // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
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PF_NOFASTFALL = (INT32)(1U<<31), // Has already done ebrake/fastfall behavior for this input. Fastfalling needs a new input to prevent unwanted bounces on unexpected airtime.
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} pflags_t;
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typedef INT32 pflags_t;
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#define PF_GODMODE (1<<0) // Immortal. No lightsnake from pits either
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#define PF_UPDATEMYRESPAWN (1<<1) // Scripted sequences / fastfall can set this to force a respawn waypoint update
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#define PF_AUTOROULETTE (1<<2) // Accessibility: Non-deterministic item box, no manual stop.
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// Look back VFX has been spawned
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// TODO: Is there a better way to track this?
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#define PF_GAINAX (1<<3)
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#define PF_KICKSTARTACCEL (1<<4) // Accessibility feature: Is accelerate in kickstart mode?
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#define PF_POINTME (1<<5) // An object is calling for my attention (via Obj_PointPlayersToMobj). Unset every frame!
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#define PF_CASTSHADOW (1<<6) // Something is casting a shadow on the player
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#define PF_WANTSTOJOIN (1<<7) // Spectator that wants to join
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#define PF_STASIS (1<<8) // Player is not allowed to move
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#define PF_FAULT (1<<9) // F A U L T
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#define PF_ELIMINATED (1<<10) // Battle-style elimination, no extra penalty
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#define PF_NOCONTEST (1<<11) // Did not finish (last place explosion)
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#define PF_LOSTLIFE (1<<12) // Do not lose life more than once
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#define PF_RINGLOCK (1<<13) // Prevent picking up rings while SPB is locked on
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#define PF_ANALOGSTICK (1<<14) // This player is using an analog joystick
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#define PF_TRUSTWAYPOINTS (1<<15) // Do not activate lap cheat prevention next time finish line distance is updated
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#define PF_FREEZEWAYPOINTS (1<<16) // Skip the next waypoint/finish line distance update
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#define PF_AUTORING (1<<17) // Accessibility: Non-deterministic item box, no manual stop.
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#define PF_DRIFTINPUT (1<<18) // Drifting!
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#define PF_GETSPARKS (1<<19) // Can get sparks
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#define PF_DRIFTEND (1<<20) // Drift has ended, used to adjust character angle after drift
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#define PF_BRAKEDRIFT (1<<21) // Helper for brake-drift spark spawning
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#define PF_AIRFAILSAFE (1<<22) // Whenever or not try the air boost
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#define PF_TRICKDELAY (1<<23) // Prevent tricks until control stick is neutral
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#define PF_TUMBLELASTBOUNCE (1<<24) // One more time for the funny
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#define PF_TUMBLESOUND (1<<25) // Don't play more than once
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#define PF_HITFINISHLINE (1<<26) // Already hit the finish line this tic
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#define PF_WRONGWAY (1<<27) // Moving the wrong way with respect to waypoints?
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#define PF_SHRINKME (1<<28) // "Shrink me" cheat preference
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#define PF_SHRINKACTIVE (1<<29) // "Shrink me" cheat is in effect. (Can't be disabled mid-race)
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#define PF_VOID (1<<30) // Removed from reality! When leaving hitlag, reenable visibility+collision and kill speed.
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#define PF_NOFASTFALL ((INT32)(1U<<31)) // Has already done ebrake/fastfall behavior for this input. Fastfalling needs a new input to prevent unwanted bounces on unexpected airtime.
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typedef enum
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{
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