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Minor touchup to colorization code
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1 changed files with 6 additions and 2 deletions
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@ -738,7 +738,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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UINT8 i;
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// Ignore pure white & pitch black
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if (brightness > 246 || brightness < 7)
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if (brightness > 253 || brightness < 2)
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{
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cur->rgba = image->rgba;
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cur++; image++; blendimage++;
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@ -825,7 +825,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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if (skinnum == TC_RAINBOW)
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{
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UINT32 tempcolor;
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UINT16 colorbright = 127; // an arbitrary value now, since blendcolor is always changing
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UINT16 colorbright;
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SETBRIGHTNESS(colorbright,blendcolor.s.red,blendcolor.s.green,blendcolor.s.blue);
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if (colorbright == 0)
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colorbright = 1; // no dividing by 0 please
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tempcolor = (brightness * blendcolor.s.red) / colorbright;
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tempcolor = min(255, tempcolor);
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