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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Drift protection
Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting. Now, it checks if you're trying to E-Brake first before interpreting it as a drift input. If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
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fea9cd2ad0
commit
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6 changed files with 39 additions and 12 deletions
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@ -616,6 +616,8 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
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rsp->kartstuff[j] = LONG(players[i].kartstuff[j]);
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rsp->airtime = (tic_t)LONG(players[i].airtime);
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rsp->driftInput = players[i].driftInput;
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rsp->trickpanel = (UINT8)players[i].trickpanel;
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rsp->trickdelay = (boolean)players[i].trickdelay;
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rsp->trickmomx = (fixed_t)LONG(players[i].trickmomx);
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@ -774,6 +776,8 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].kartstuff[j] = LONG(rsp->kartstuff[j]);
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players[i].airtime = (tic_t)LONG(rsp->airtime);
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players[i].driftInput = (boolean)rsp->driftInput;
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players[i].trickpanel = (UINT8)rsp->trickpanel;
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players[i].trickdelay = (boolean)rsp->trickdelay;
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players[i].trickmomx = (fixed_t)LONG(rsp->trickmomx);
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@ -280,6 +280,7 @@ typedef struct
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// SRB2kart
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INT32 kartstuff[NUMKARTSTUFF];
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tic_t airtime;
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boolean driftInput;
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UINT8 trickpanel;
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boolean trickdelay;
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fixed_t trickmomx;
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@ -527,10 +527,12 @@ typedef struct player_s
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// SRB2kart stuff
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INT32 kartstuff[NUMKARTSTUFF];
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INT32 karthud[NUMKARTHUD];
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UINT32 distancetofinish;
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waypoint_t *nextwaypoint;
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respawnvars_t respawn; // Respawn info
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tic_t airtime; // Keep track of how long you've been in the air
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boolean driftInput; // Whenever or not try drifting.
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UINT8 trickpanel; // Trick panel state
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boolean trickdelay; // Prevent tricks until control stick is neutral
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34
src/k_kart.c
34
src/k_kart.c
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@ -6143,9 +6143,18 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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if (cmd->buttons & BT_DRIFT)
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player->kartstuff[k_jmp] = 1;
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{
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// Only allow drifting while NOT trying to do an spindash input.
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if ((cmd->buttons & BT_EBRAKEMASK) != BT_EBRAKEMASK)
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{
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player->driftInput = true;
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}
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// else, keep the previous value, because it might be brake-drifting.
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}
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else
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player->kartstuff[k_jmp] = 0;
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{
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player->driftInput = false;
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}
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// Roulette Code
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K_KartItemRoulette(player, cmd);
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@ -6750,13 +6759,14 @@ void K_SpawnDriftBoostExplosion(player_t *player, int stage)
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static void K_KartDrift(player_t *player, boolean onground)
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{
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fixed_t minspeed = (10 * player->mo->scale);
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INT32 dsone = K_GetKartDriftSparkValue(player);
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INT32 dstwo = dsone*2;
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INT32 dsthree = dstwo*2;
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const fixed_t minspeed = (10 * player->mo->scale);
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// Drifting is actually straffing + automatic turning.
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// Holding the Jump button will enable drifting.
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const INT32 dsone = K_GetKartDriftSparkValue(player);
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const INT32 dstwo = dsone*2;
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const INT32 dsthree = dstwo*2;
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// Drifting is actually straffing[sic] + automatic turning.
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// Holding the Drift button will enable drifting.
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// Drift Release (Moved here so you can't "chain" drifts)
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if (player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
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@ -6817,21 +6827,21 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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// Drifting: left or right?
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if ((player->cmd.turning > 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
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if ((player->cmd.turning > 0) && player->speed > minspeed && player->driftInput == true
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&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
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{
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// Starting left drift
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player->kartstuff[k_drift] = 1;
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player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
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}
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else if ((player->cmd.turning < 0) && player->speed > minspeed && player->kartstuff[k_jmp] == 1
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else if ((player->cmd.turning < 0) && player->speed > minspeed && player->driftInput == true
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&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
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{
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// Starting right drift
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player->kartstuff[k_drift] = -1;
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player->kartstuff[k_driftend] = player->kartstuff[k_driftcharge] = 0;
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}
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else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
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else if (player->driftInput == false) // || player->kartstuff[k_turndir] == 0)
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{
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// drift is not being performed so if we're just finishing set driftend and decrement counters
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if (player->kartstuff[k_drift] > 0)
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@ -6855,7 +6865,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0;
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player->kartstuff[k_getsparks] = 0;
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}
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else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0)
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else if (player->driftInput == true && player->kartstuff[k_drift] != 0)
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{
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// Incease/decrease the drift value to continue drifting in that direction
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fixed_t driftadditive = 24;
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@ -218,6 +218,8 @@ static int player_get(lua_State *L)
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LUA_PushUserdata(L, plr->karthud, META_KARTHUD);
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else if (fastcmp(field,"airtime"))
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lua_pushinteger(L, plr->airtime);
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else if (fastcmp(field,"driftInput"))
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lua_pushboolean(L, plr->driftInput);
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else if (fastcmp(field,"tumbleBounces"))
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lua_pushinteger(L, plr->tumbleBounces);
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else if (fastcmp(field,"tumbleHeight"))
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@ -527,6 +529,8 @@ static int player_set(lua_State *L)
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return NOSET;
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else if (fastcmp(field,"airtime"))
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plr->airtime = (tic_t)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"driftInput"))
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plr->driftInput = luaL_checkboolean(L, 3);
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else if (fastcmp(field,"tumbleBounces"))
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plr->tumbleBounces = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tumbleHeight"))
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@ -255,7 +255,10 @@ static void P_NetArchivePlayers(void)
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WRITEUINT32(save_p, players[i].distancetofinish);
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WRITEUINT32(save_p, K_GetWaypointHeapIndex(players[i].nextwaypoint));
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WRITEUINT32(save_p, players[i].airtime);
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WRITEUINT8(save_p, players[i].driftInput);
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WRITEUINT8(save_p, players[i].trickpanel);
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WRITEUINT8(save_p, players[i].trickdelay);
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WRITEUINT32(save_p, players[i].trickmomx);
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@ -455,7 +458,10 @@ static void P_NetUnArchivePlayers(void)
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players[i].distancetofinish = READUINT32(save_p);
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players[i].nextwaypoint = (waypoint_t *)(size_t)READUINT32(save_p);
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players[i].airtime = READUINT32(save_p);
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players[i].driftInput = (boolean)READUINT8(save_p);
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players[i].trickpanel = READUINT8(save_p);
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players[i].trickdelay = READUINT8(save_p);
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players[i].trickmomx = READUINT32(save_p);
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