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Give the clone fighter's vectorisation colour, rather than forcing greyscale.
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@ -5938,7 +5938,7 @@ static void P_Boss9Thinker(mobj_t *mobj)
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return;
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}
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P_SpawnGhostMobj(mobj);
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P_SpawnGhostMobj(mobj)->colorized = false;
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// Vector form dodge!
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mobj->angle += mobj->movedir;
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