Exp hud math for target 500 at 1.0 exp

This commit is contained in:
Ashnal 2024-08-24 23:27:20 +00:00 committed by Oni
parent 0a8e6fe15c
commit ee74b747ac
10 changed files with 64 additions and 14 deletions

View file

@ -914,6 +914,7 @@ struct player_t
UINT8 latestlap;
UINT32 lapPoints; // Points given from laps
INT32 exp;
UINT16 gradingpointnum; // how many grading points, checkpoint and finishline, you've passed
INT32 cheatchecknum; // The number of the last cheatcheck you hit
INT32 checkpointId; // Players respawn here, objects/checkpoint.cpp

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@ -2132,6 +2132,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
UINT8 latestlap;
UINT32 lapPoints;
INT32 exp;
UINT16 gradingpointnum;
UINT16 skincolor;
INT32 skin;
UINT8 availabilities[MAXAVAILABILITY];
@ -2321,6 +2323,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
latestlap = 0;
lapPoints = 0;
exp = FRACUNIT;
gradingpointnum = 0;
roundscore = 0;
exiting = 0;
khudfinish = 0;
@ -2359,6 +2362,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
latestlap = players[player].latestlap;
lapPoints = players[player].lapPoints;
exp = players[player].exp;
gradingpointnum = players[player].gradingpointnum;
roundscore = players[player].roundscore;
@ -2474,6 +2478,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->latestlap = latestlap;
p->lapPoints = lapPoints;
p->exp = exp;
p->gradingpointnum = gradingpointnum;
p->totalring = totalring;
for (i = 0; i < LAP__MAX; i++)
@ -5255,6 +5260,7 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
if (resetplayer || !(gametyperules & GTR_CHECKPOINTS && map == gamemap))
{
players[i].checkpointId = 0;
players[i].gradingpointnum = 0;
}
}

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@ -2955,6 +2955,33 @@ static void K_drawKartEmeralds(void)
}
}
INT32 K_GetTransFlagFromFixed(fixed_t value)
{
value = std::clamp(value, FRACUNIT/2, FRACUNIT*3/2);
// Calculate distance from 1.0
fixed_t distance = abs(FRACUNIT - value);
// Map the distance to 0-10 range (10 = closest to 1.0, 0 = farthest from 1.0)
INT32 transLevel = 10 - ((distance * 10) / (FRACUNIT/2));
// Map 0-10 to V_TRANS flags
switch (transLevel) {
case 10: return V_70TRANS; // Most transparent (closest to 1.0)
case 9: return V_60TRANS;
case 8: return V_TRANSLUCENT;
case 7: return V_40TRANS;
case 6: return V_30TRANS;
case 5: return V_20TRANS;
case 4: return V_20TRANS;
case 3: return V_10TRANS;
case 2: return V_10TRANS;
case 1:
case 0: return 0; // Fully opaque (farthest from 1.0)
default: return V_90TRANS; // Shouldn't happen, but default to most transparent
}
}
static void K_drawKartLaps(void)
{
INT32 splitflags = V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN;
@ -3035,7 +3062,7 @@ static void K_drawKartLaps(void)
}
}
UINT8 displayEXP = std::max(50, FixedInt(100*stplyr->exp));
UINT16 displayEXP = std::clamp(FixedMul(std::max(stplyr->exp, FRACUNIT/2), (500/K_GetNumGradingPoints())*stplyr->gradingpointnum), 0, 999);
// EXP
if (r_splitscreen > 1)
@ -3075,7 +3102,11 @@ static void K_drawKartLaps(void)
K_DrawMarginSticker(fr-1+(flipflag ? 2 : 0), fy+1, 25+bump, V_HUDTRANS|V_SLIDEIN|splitflags, true, flipflag);
// WHAT IS THIS?
// WHAT ARE YOU FUCKING TALKING ABOUT?
V_DrawScaledPatch(fr, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_exp[1]);
V_DrawMappedPatch(fr, fy, V_HUDTRANS|V_SLIDEIN|splitflags, kp_exp[1], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MUSTARD, GTC_CACHE));
auto transflag = K_GetTransFlagFromFixed(stplyr->exp);
skincolornum_t overlaycolor = stplyr->exp < FRACUNIT ? SKINCOLOR_RUBY : SKINCOLOR_ULTRAMARINE ;
auto colormap = R_GetTranslationColormap(TC_RAINBOW, overlaycolor, GTC_CACHE);
V_DrawMappedPatch(fr, fy, transflag|V_SLIDEIN|splitflags, kp_exp[1], colormap);
// EXP
V_DrawScaledPatch(fr+11, fy, V_HUDTRANS|V_SLIDEIN|splitflags, fontv[PINGNUM_FONT].font[displayEXP/100]);
@ -3087,7 +3118,13 @@ static void K_drawKartLaps(void)
if (!drewsticker)
K_DrawSticker(LAPS_X+13, LAPS_Y+5, 25+bump, V_HUDTRANS|V_SLIDEIN|splitflags, false);
V_DrawScaledPatch(LAPS_X+bump, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_exp[0]);
V_DrawMappedPatch(LAPS_X+bump, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_exp[0], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MUSTARD, GTC_CACHE));
auto transflag = K_GetTransFlagFromFixed(stplyr->exp);
skincolornum_t overlaycolor = stplyr->exp < FRACUNIT ? SKINCOLOR_RUBY : SKINCOLOR_ULTRAMARINE ;
auto colormap = R_GetTranslationColormap(TC_RAINBOW, overlaycolor, GTC_CACHE);
V_DrawMappedPatch(LAPS_X+bump, LAPS_Y, transflag|V_SLIDEIN|splitflags, kp_exp[0], colormap);
using srb2::Draw;
Draw row = Draw(LAPS_X+23+bump, LAPS_Y+3).flags(V_HUDTRANS|V_SLIDEIN|splitflags).font(Draw::Font::kThinTimer);
row.text("{:03}", displayEXP);

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@ -14871,4 +14871,9 @@ fixed_t K_GetExpAdjustment(player_t *player)
return result;
}
UINT32 K_GetNumGradingPoints()
{
return numlaps * (1 + Obj_GetCheckpointCount());
}
//}

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@ -291,6 +291,8 @@ boolean K_PlayerCanUseItem(player_t *player);
fixed_t K_GetExpAdjustment(player_t *player);
UINT32 K_GetNumGradingPoints();
#ifdef __cplusplus
} // extern "C"
#endif

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@ -512,7 +512,7 @@ void gpRank_t::Update(void)
lvl->time = UINT32_MAX;
lvl->totalLapPoints = ( K_RaceLapCount(gamemap - 1) + Obj_GetCheckpointCount() )* 2;
lvl->totalLapPoints = 500;
lvl->totalPrisons = maptargets;
UINT8 i;

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@ -245,7 +245,7 @@ INT32 level_tally_t::CalculateGrade(void)
// Use a special curve for this.
// The difference between 0 and 1 lap points is an important difference in skill,
// while the difference between 5 and 6 is not very notable.
const fixed_t frac = (laps * FRACUNIT) / std::max(1, static_cast<int>(totalLaps));
const fixed_t frac = std::min(FRACUNIT, (laps * FRACUNIT) / std::max(1, static_cast<int>(totalLaps)));
ours += Easing_OutSine(frac, 0, bonusWeights[i]);
break;
}
@ -343,13 +343,8 @@ void level_tally_t::Init(player_t *player)
if ((gametypes[gt]->rules & GTR_CIRCUIT) == GTR_CIRCUIT)
{
laps = player->lapPoints;
totalLaps = numlaps + numlaps * Obj_GetCheckpointCount();
if (inDuel == false)
{
totalLaps *= 2;
}
laps = std::clamp(FixedMul(std::max(stplyr->exp, FRACUNIT/2), (500/K_GetNumGradingPoints())*player->gradingpointnum), 0, 999);
totalLaps = 500;
}
if (battleprisons)
@ -666,8 +661,8 @@ boolean level_tally_t::IncrementLine(void)
break;
case TALLY_BONUS_LAP:
dest = laps;
amount = 1;
freq = 4;
amount = 20;
freq = 1;
break;
case TALLY_BONUS_PRISON:
dest = prisons;

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@ -677,6 +677,7 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
}
player->exp += K_GetExpAdjustment(player);
player->gradingpointnum++;
K_UpdatePowerLevels(player, player->laps, false);
}

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@ -282,6 +282,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].latestlap);
WRITEUINT32(save->p, players[i].lapPoints);
WRITEINT32(save->p, players[i].exp);
WRITEUINT16(save->p, players[i].gradingpointnum);
WRITEINT32(save->p, players[i].cheatchecknum);
WRITEINT32(save->p, players[i].checkpointId);
@ -939,6 +940,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].latestlap = READUINT8(save->p);
players[i].lapPoints = READUINT32(save->p);
players[i].exp = READINT32(save->p);
players[i].gradingpointnum = READUINT16(save->p);
players[i].cheatchecknum = READINT32(save->p);
players[i].checkpointId = READINT32(save->p);

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@ -2119,6 +2119,7 @@ static void K_HandleLapIncrement(player_t *player)
}
player->exp += K_GetExpAdjustment(player);
player->gradingpointnum++;
if (player->position == 1 && !(gametyperules & GTR_CHECKPOINTS))
{