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I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1
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@ -7421,6 +7421,9 @@ static void M_StartServer(INT32 choice)
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if (!cv_nextmap.value)
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CV_SetValue(&cv_nextmap, G_RandMap(G_TOLFlag(cv_newgametype.value), -1, false, false, 0, false)+1);
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if (cv_maxplayers.value < ssplayers+1)
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CV_SetValue(&cv_maxplayers, ssplayers+1);
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if (splitscreen != ssplayers)
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{
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splitscreen = ssplayers;
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