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	Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly
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			@ -236,7 +236,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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	UINT8 rotation;
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	lumpinfo_t *lumpinfo;
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	softwarepatch_t patch;
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	UINT8 numadded = 0;
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	UINT16 numadded = 0;
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	memset(sprtemp,0xFF, sizeof (sprtemp));
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	maxframe = (size_t)-1;
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