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Fix bad loop on UFO pinch hit hums
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1 changed files with 1 additions and 1 deletions
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@ -418,7 +418,7 @@ static void UFOEmeraldVFX(mobj_t *ufo)
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static boolean UFOHumPlaying(mobj_t *ufo) {
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static boolean UFOHumPlaying(mobj_t *ufo) {
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INT32 i;
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INT32 i;
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for (i = 0; i < 15; i++)
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for (i = 0; i <= 15; i++)
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{
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{
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if (S_SoundPlaying(ufo, hums[i]))
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if (S_SoundPlaying(ufo, hums[i]))
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return true;
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return true;
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