One last adjustment

This commit is contained in:
James R 2020-01-26 00:02:34 -08:00
parent a8fe25dd41
commit eef273c42b

View file

@ -4179,12 +4179,12 @@ Quaketilt (player_t *player)
delta = (INT32)(( moma + ANGLE_180 ) - player->mo->angle );
if (P_IsObjectOnGround(player->mo))
{
tilt = ANGLE_11hh;
tilt = 4*ANGLE_11hh/5;
lowb = 15*FRACUNIT;
}
else
{
tilt = ANGLE_45;
tilt = ANGLE_22h;
lowb = 10*FRACUNIT;
}
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);