Splat stretch and squash isn't on the same axis, so just... don't do it, at least for now.

This commit is contained in:
toaster 2022-03-18 21:31:22 +00:00
parent 6cbeda5ec6
commit ef0de0dec2

View file

@ -4714,6 +4714,9 @@ void K_Squish(mobj_t *mo)
fixed_t grav = mo->height/3;
fixed_t add = abs(grav - new3dspeed);
if (R_ThingIsFloorSprite(mo))
return;
if (delta < 2 * add && new3dspeed > grav)
delta += add;