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Merge branch 'ring-shooter-fix-attempt-3' into 'master'
Fix Ring Shooter Attempt 3 Closes #1573 See merge request kart-krew-dev/ring-racers-internal!2695
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commit
ef1687d83f
1 changed files with 6 additions and 1 deletions
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@ -66,7 +66,8 @@ static void RemoveRingShooterPointer(mobj_t *base)
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if (playeringame[ rs_base_playerid(base) ])
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{
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player = &players[ rs_base_playerid(base) ];
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P_SetTarget(&player->ringShooter, NULL);
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if (player->ringShooter == base)
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P_SetTarget(&player->ringShooter, NULL);
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}
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// Remove our player ID
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@ -439,6 +440,8 @@ void Obj_PlayerUsedRingShooter(mobj_t *base, player_t *player)
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player->respawn.fromRingShooter = true;
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K_DoIngameRespawn(player);
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P_SetTarget(&player->ringShooter, NULL);
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// Now other players can run into it!
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base->flags |= MF_SPECIAL;
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@ -654,6 +657,7 @@ static boolean AllowRingShooter(const player_t *player)
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&& player->nocontrol == 0
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&& player->fastfall == 0
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&& player->speed < minSpeed
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&& player->freeRingShooterCooldown == 0
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&& P_PlayerInPain(player) == false
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&& P_IsObjectOnGround(player->mo) == true)
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{
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@ -735,6 +739,7 @@ void Obj_RingShooterInput(player_t *player)
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{
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// We released during the intro animation.
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// Cancel it entirely, prevent another one being created for a bit.
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player->freeRingShooterCooldown = 2*TICRATE;
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rs_base_canceled(base) = 1;
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if (base->fuse > RS_FUSE_BLINK)
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