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Merge branch 'cameracorrections' into 'master'
A few changes to cameras See merge request KartKrew/Kart!396
This commit is contained in:
commit
ef1f4bf70c
5 changed files with 15 additions and 11 deletions
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@ -823,7 +823,7 @@ void K_ObjectTracking(trackingResult_t *result, vector3_t *point, UINT8 cameraNu
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return;
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}
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if (cam->chase == true)
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if (cam->chase == true && !player->spectator)
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{
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// Use the camera's properties.
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viewpointX = cam->x;
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@ -7016,6 +7016,11 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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return 0;
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}
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if (player->respawn.state == RESPAWNST_MOVE)
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{
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return 0;
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}
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currentSpeed = R_PointToDist2(0, 0, player->mo->momx, player->mo->momy);
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if ((currentSpeed <= 0) // Not moving
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@ -371,6 +371,12 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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}
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// Set angle, regardless of if we're done or not
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P_SetPlayerAngle(player, R_PointToAngle2(
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player->respawn.wp->mobj->x,
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player->respawn.wp->mobj->y,
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player->respawn.wp->nextwaypoints[nwp]->mobj->x,
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player->respawn.wp->nextwaypoints[nwp]->mobj->y
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));
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player->drawangle = R_PointToAngle2(
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player->mo->x, player->mo->y,
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dest.x, dest.y
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@ -206,7 +206,7 @@ void P_CalcHeight(player_t *player)
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player->bob = FixedMul(cv_movebob.value, bobmul);
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if (!P_IsObjectOnGround(mo))
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if (!P_IsObjectOnGround(mo) || player->spectator)
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{
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if (mo->eflags & MFE_VERTICALFLIP)
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{
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@ -2997,7 +2997,7 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
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if (thiscam->chase && player->mo->health <= 0)
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return;
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thiscam->chase = true;
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thiscam->chase = !player->spectator;
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x = player->mo->x - P_ReturnThrustX(player->mo, thiscam->angle, player->mo->radius);
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y = player->mo->y - P_ReturnThrustY(player->mo, thiscam->angle, player->mo->radius);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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@ -4480,11 +4480,6 @@ void P_PlayerThink(player_t *player)
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// Allows some turning
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P_MovePlayer(player);
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}
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else if (player->respawn.state == RESPAWNST_MOVE)
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{
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angle_t angleChange = player->cmd.turning << TICCMD_REDUCE;
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P_SetPlayerAngle(player, player->angleturn + angleChange);
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}
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}
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else if (player->mo->reactiontime)
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{
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@ -1191,9 +1191,7 @@ void R_SetupFrame(player_t *player)
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if (i > r_splitscreen)
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return; // shouldn't be possible, but just in case
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if (player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode)
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chasecam = true; // force chasecam on
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else if (player->spectator) // no spectator chasecam
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if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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if (chasecam && !thiscam->chase)
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