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Reset DUEL mode before POSITION ends
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@ -11445,7 +11445,7 @@ void K_CheckSpectateStatus(void)
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// Reset the match when 2P joins 1P, DUEL mode
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// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
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if (!mapreset && gamestate == GS_LEVEL && leveltime >= starttime && (numingame < 3 && numingame+i >= 2)) // use previous i value
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if (!mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2)) // use previous i value
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{
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S_ChangeMusicInternal("chalng", false); // COME ON
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mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
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