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Actually add proper item table
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4ee46c74d7
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1 changed files with 29 additions and 29 deletions
58
src/k_kart.c
58
src/k_kart.c
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@ -426,35 +426,35 @@ static UINT8 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
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static UINT8 K_KartItemOddsSpecial[NUMKARTRESULTS-1][4] =
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{
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//M N O P
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{ 0, 0, 2, 3, 4, 0, 0, 0 }, // Sneaker
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Rocket Sneaker
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{ 0, 0, 0, 0, 2, 5, 5, 7 }, // Invincibility
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{ 2, 3, 1, 0, 0, 0, 0, 0 }, // Banana
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{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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{ 5, 5, 2, 2, 0, 0, 0, 0 }, // Orbinaut
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{ 0, 4, 2, 1, 0, 0, 0, 0 }, // Jawz
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{ 0, 3, 3, 1, 0, 0, 0, 0 }, // Mine
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{ 3, 0, 0, 0, 0, 0, 0, 0 }, // Land Mine
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{ 0, 0, 2, 2, 0, 0, 0, 0 }, // Ballhog
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{ 0, 0, 0, 0, 0, 2, 4, 0 }, // Self-Propelled Bomb
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{ 0, 0, 0, 0, 2, 5, 0, 0 }, // Grow
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{ 0, 0, 0, 0, 0, 2, 4, 2 }, // Shrink
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{ 1, 0, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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{ 0, 1, 2, 1, 0, 0, 0, 0 }, // Bubble Shield
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{ 0, 0, 0, 0, 0, 1, 3, 5 }, // Flame Shield
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{ 3, 0, 0, 0, 0, 0, 0, 0 }, // Hyudoro
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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{ 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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{ 3, 0, 0, 0, 0, 0, 0, 0 }, // Drop Target
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Garden Top
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{ 0, 0, 0, 0, 0, 0, 0, 0 }, // Sneaker x2
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{ 0, 0, 0, 0, 4, 4, 4, 0 }, // Sneaker x3
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{ 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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{ 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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{ 0, 0, 1, 0, 0, 0, 0, 0 }, // Orbinaut x3
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{ 0, 0, 0, 2, 0, 0, 0, 0 }, // Orbinaut x4
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{ 0, 0, 1, 2, 1, 0, 0, 0 } // Jawz x2
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{ 1, 1, 0, 0 }, // Sneaker
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{ 0, 0, 0, 0 }, // Rocket Sneaker
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{ 0, 0, 0, 0 }, // Invincibility
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{ 0, 0, 0, 0 }, // Banana
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{ 0, 0, 0, 0 }, // Eggman Monitor
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{ 1, 1, 0, 0 }, // Orbinaut
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{ 1, 1, 0, 0 }, // Jawz
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{ 0, 0, 0, 0 }, // Mine
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{ 0, 0, 0, 0 }, // Land Mine
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{ 0, 0, 0, 0 }, // Ballhog
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{ 0, 0, 0, 1 }, // Self-Propelled Bomb
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{ 0, 0, 0, 0 }, // Grow
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{ 0, 0, 0, 0 }, // Shrink
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{ 0, 0, 0, 0 }, // Lightning Shield
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{ 0, 0, 0, 0 }, // Bubble Shield
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{ 0, 0, 0, 0 }, // Flame Shield
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{ 0, 0, 0, 0 }, // Hyudoro
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{ 0, 0, 0, 0 }, // Pogo Spring
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{ 0, 0, 0, 0 }, // Super Ring
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{ 0, 0, 0, 0 }, // Kitchen Sink
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{ 0, 0, 0, 0 }, // Drop Target
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{ 0, 0, 0, 0 }, // Garden Top
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{ 0, 1, 1, 0 }, // Sneaker x2
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{ 0, 0, 1, 1 }, // Sneaker x3
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{ 0, 0, 0, 0 }, // Banana x3
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{ 0, 0, 0, 0 }, // Banana x10
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{ 0, 1, 1, 0 }, // Orbinaut x3
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{ 0, 0, 1, 1 }, // Orbinaut x4
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{ 0, 0, 1, 1 } // Jawz x2
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};
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#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
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