From ef9e6081c981d0b6fa3f6a13d7b3062805f695fa Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Tue, 9 Jun 2020 16:50:18 -0400 Subject: [PATCH] Log the server connection messages rather than print Immersion breaking when you transition from menu to gameplay! --- src/d_clisrv.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index b32f19b76..0a2c87c4d 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2373,12 +2373,12 @@ static void CL_ConnectToServer(boolean viams) strncpy(connectedservername, serverlist[i].info.servername, MAXSERVERNAME); - CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername); + CON_LogMessage(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername); if (num < NUMGAMETYPES) gametypestr = Gametype_Names[num]; if (gametypestr) - CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr); - CONS_Printf(M_GetText("Version: %d.%d\n"), + CON_LogMessage(M_GetText("Gametype: %s\n"), gametypestr); + CON_LogMessage(M_GetText("Version: %d.%d\n"), serverlist[i].info.version, serverlist[i].info.subversion); } SL_ClearServerList(servernode); @@ -3814,7 +3814,7 @@ boolean SV_SpawnServer(void) if (!serverrunning) { - CONS_Printf(M_GetText("Starting Server....\n")); + CON_LogMessage(M_GetText("Starting Server....\n")); serverrunning = true; SV_ResetServer(); SV_GenContext();