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d_player.h
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1 changed files with 0 additions and 22 deletions
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@ -35,30 +35,8 @@
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// Extra abilities/settings for skins (combinable stuff)
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typedef enum
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{
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<<<<<<< HEAD
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SF_HIRES = 1, // Draw the sprite at different size?
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SF_MACHINE = 1<<1, // Beep boop. Are you a robot?
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=======
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SF_SUPER = 1, // Can turn super in singleplayer/co-op mode?
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SF_NOSUPERSPIN = 1<<1, // Should spin frames be played while super?
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SF_NOSPINDASHDUST = 1<<2, // Spawn dust particles when charging a spindash?
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SF_HIRES = 1<<3, // Draw the sprite at different size?
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SF_NOSKID = 1<<4, // No skid particles etc
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SF_NOSPEEDADJUST = 1<<5, // Skin-specific version of disablespeedadjust
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SF_RUNONWATER = 1<<6, // Run on top of water FOFs?
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SF_NOJUMPSPIN = 1<<7, // SPR2_JUMP defaults to SPR2_SPRG instead of SPR2_ROLL, falling states used, and player height is full when jumping?
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SF_NOJUMPDAMAGE = 1<<8, // Don't damage enemies, etc whilst jumping?
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SF_STOMPDAMAGE = 1<<9, // Always damage enemies, etc by landing on them, no matter your vunerability?
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SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
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SF_MACHINE = 1<<10, // Beep boop. Are you a robot?
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SF_DASHMODE = 1<<11, // Sonic Advance 2 style top speed increase?
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SF_FASTEDGE = 1<<12, // Faster edge teeter?
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SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
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SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
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SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
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SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
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SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
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>>>>>>> srb2/next
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// free up to and including 1<<31
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} skinflags_t;
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