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https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 20:41:46 +00:00
Add some generalized functions for getting floating item frames
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parent
bac7de2ea7
commit
f031177ca4
3 changed files with 16 additions and 4 deletions
10
src/k_kart.c
10
src/k_kart.c
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@ -9139,4 +9139,14 @@ void K_CheckSpectateStatus(void)
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}
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}
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}
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}
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UINT8 K_GetInvincibilityItemFrame(void)
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{
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return ((leveltime % (7*3)) / 3);
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}
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UINT8 K_GetOrbinautItemFrame(UINT8 count)
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{
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return min(count - 1, 3);
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}
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//}
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//}
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@ -116,6 +116,8 @@ SINT8 K_Sliptiding(player_t *player);
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void K_AdjustPlayerFriction(player_t *player);
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void K_AdjustPlayerFriction(player_t *player);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_MoveKartPlayer(player_t *player, boolean onground);
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void K_CheckSpectateStatus(void);
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void K_CheckSpectateStatus(void);
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UINT8 K_GetInvincibilityItemFrame(void);
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UINT8 K_GetOrbinautItemFrame(UINT8 count);
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// sound stuff for lua
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// sound stuff for lua
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void K_PlayAttackTaunt(mobj_t *source);
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void K_PlayAttackTaunt(mobj_t *source);
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@ -5457,11 +5457,11 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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{
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{
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case KITEM_ORBINAUT:
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case KITEM_ORBINAUT:
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mobj->tracer->sprite = SPR_ITMO;
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mobj->tracer->sprite = SPR_ITMO;
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mobj->tracer->frame = FF_FULLBRIGHT|(min(mobj->target->player->itemamount-1, 3));
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mobj->tracer->frame = FF_FULLBRIGHT|K_GetOrbinautItemFrame(mobj->target->player->itemamount);
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break;
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break;
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case KITEM_INVINCIBILITY:
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case KITEM_INVINCIBILITY:
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mobj->tracer->sprite = SPR_ITMI;
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mobj->tracer->sprite = SPR_ITMI;
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mobj->tracer->frame = FF_FULLBRIGHT|((leveltime % (7*3)) / 3);
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mobj->tracer->frame = FF_FULLBRIGHT|K_GetInvincibilityItemFrame();
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break;
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break;
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case KITEM_SAD:
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case KITEM_SAD:
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->sprite = SPR_ITEM;
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@ -6063,11 +6063,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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{
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case KITEM_ORBINAUT:
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case KITEM_ORBINAUT:
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mobj->sprite = SPR_ITMO;
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mobj->sprite = SPR_ITMO;
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mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(min(mobj->movecount-1, 3));
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mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
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break;
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break;
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case KITEM_INVINCIBILITY:
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case KITEM_INVINCIBILITY:
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mobj->sprite = SPR_ITMI;
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mobj->sprite = SPR_ITMI;
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mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|((leveltime % (7*3)) / 3);
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mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
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break;
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break;
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case KITEM_SAD:
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case KITEM_SAD:
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mobj->sprite = SPR_ITEM;
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mobj->sprite = SPR_ITEM;
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