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Merge p_sight.c
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1 changed files with 2 additions and 75 deletions
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@ -212,21 +212,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
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const vertex_t *v1,*v2;
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fixed_t frac;
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fixed_t frontf, backf, frontc, backc;
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<<<<<<< HEAD
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#ifdef ESLOPE
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fixed_t fracx, fracy;
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#endif
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/* SRB2Kart doesn't have this?
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if (seg->glseg)
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continue;
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*/
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=======
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fixed_t fracx, fracy;
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if (seg->glseg)
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continue;
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>>>>>>> srb2/next
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// already checked other side?
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if (line->validcount == validcount)
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@ -266,31 +255,14 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
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front = seg->frontsector;
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back = seg->backsector;
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<<<<<<< HEAD
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#ifdef ESLOPE
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=======
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>>>>>>> srb2/next
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// calculate position at intercept
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fracx = los->strace.x + FixedMul(los->strace.dx, frac);
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fracy = los->strace.y + FixedMul(los->strace.dy, frac);
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// calculate sector heights
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<<<<<<< HEAD
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frontf = (front->f_slope) ? P_GetZAt(front->f_slope, fracx, fracy) : front->floorheight;
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frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight;
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backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight;
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backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight;
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#else
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frontf = front->floorheight;
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frontc = front->ceilingheight;
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backf = back->floorheight;
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backc = back->ceilingheight;
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#endif
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=======
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frontf = P_GetSectorFloorZAt (front, fracx, fracy);
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frontc = P_GetSectorCeilingZAt(front, fracx, fracy);
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backf = P_GetSectorFloorZAt (back , fracx, fracy);
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backc = P_GetSectorCeilingZAt(back , fracx, fracy);
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>>>>>>> srb2/next
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// crosses a two sided line
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// no wall to block sight with?
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if (frontf == backf && frontc == backc
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@ -340,22 +312,11 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
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continue;
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}
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<<<<<<< HEAD
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#ifdef ESLOPE
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topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
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bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
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#else
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topz = *rover->topheight;
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bottomz = *rover->bottomheight;
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#endif
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topslope = FixedDiv(topz - los->sightzstart , frac);
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bottomslope = FixedDiv(bottomz - los->sightzstart , frac);
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=======
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topz = P_GetFFloorTopZAt (rover, fracx, fracy);
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bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
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topslope = FixedDiv( topz - los->sightzstart, frac);
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bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
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>>>>>>> srb2/next
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if (topslope >= los->topslope && bottomslope <= los->bottomslope)
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return false; // view completely blocked
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}
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@ -368,22 +329,11 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
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continue;
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}
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<<<<<<< HEAD
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#ifdef ESLOPE
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topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight;
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bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight;
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#else
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topz = *rover->topheight;
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bottomz = *rover->bottomheight;
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#endif
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topslope = FixedDiv(topz - los->sightzstart , frac);
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bottomslope = FixedDiv(bottomz - los->sightzstart , frac);
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=======
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topz = P_GetFFloorTopZAt (rover, fracx, fracy);
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bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
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topslope = FixedDiv( topz - los->sightzstart, frac);
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bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
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>>>>>>> srb2/next
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if (topslope >= los->topslope && bottomslope <= los->bottomslope)
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return false; // view completely blocked
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}
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@ -509,33 +459,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
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continue;
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}
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<<<<<<< HEAD
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#ifdef ESLOPE
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if (*rover->t_slope)
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{
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topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y);
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topz2 = P_GetZAt(*rover->t_slope, t2->x, t2->y);
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}
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else
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topz1 = topz2 = *rover->topheight;
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if (*rover->b_slope)
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{
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bottomz1 = P_GetZAt(*rover->b_slope, t1->x, t1->y);
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bottomz2 = P_GetZAt(*rover->b_slope, t2->x, t2->y);
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}
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else
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bottomz1 = bottomz2 = *rover->bottomheight;
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#else
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topz1 = topz2 = *rover->topheight;
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bottomz1 = bottomz2 = *rover->bottomheight;
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#endif
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=======
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topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
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topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y);
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bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y);
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bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y);
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>>>>>>> srb2/next
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// Check for blocking floors here.
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if ((los.sightzstart < bottomz1 && t2->z >= topz2)
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