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Don't sight check through transparent FOFs
Maybe this should be a option somehow, like a distinction between "sight" and "ray-tracing", but I'm not sure how to go about that
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@ -484,7 +484,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
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/// \todo Improve by checking fog density/translucency
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/// and setting a sight limit.
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if (!(rover->flags & FF_EXISTS)
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|| !(rover->flags & FF_RENDERPLANES) || rover->flags & FF_TRANSLUCENT)
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|| !(rover->flags & FF_RENDERPLANES) /*|| (rover->flags & FF_TRANSLUCENT)*/)
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{
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continue;
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}
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