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https://github.com/KartKrewDev/RingRacers.git
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MI corrections
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parent
b1ab36561d
commit
f08e996e76
1 changed files with 4 additions and 4 deletions
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@ -111,7 +111,7 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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// the lump should be used for all rotations
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// the lump should be used for all rotations
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if (sprtemp[frame].rotate == 0)
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if (sprtemp[frame].rotate == 0)
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn);
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has multiple rot = 0 lump\n", spritename, cn);
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else // Let's complain for both 1-8 and L/R rotations.
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else if (sprtemp[frame].rotate != 0xff) // Let's complain for both 1-8 and L/R rotations.
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn);
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has rotations and a rot = 0 lump\n", spritename, cn);
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sprtemp[frame].rotate = 0;
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sprtemp[frame].rotate = 0;
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@ -154,6 +154,9 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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else if (sprtemp[frame].rotate != 1)
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else if (sprtemp[frame].rotate != 1)
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
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// make 0 based
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rotation--;
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if (rotation == 0 || rotation == 4) // Front or back...
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if (rotation == 0 || rotation == 4) // Front or back...
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sprtemp[frame].rotate = 1; // Prevent L and R changeover
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sprtemp[frame].rotate = 1; // Prevent L and R changeover
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else if (rotation > 3) // Right side
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else if (rotation > 3) // Right side
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@ -161,9 +164,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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else // if (rotation <= 3) // Left side
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else // if (rotation <= 3) // Left side
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sprtemp[frame].rotate = (1 | (sprtemp[frame].rotate & 4)); // Continue allowing R frame changeover
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sprtemp[frame].rotate = (1 | (sprtemp[frame].rotate & 4)); // Continue allowing R frame changeover
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// make 0 based
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rotation--;
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if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
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if (sprtemp[frame].lumppat[rotation] != LUMPERROR)
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, '1'+rotation);
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CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s: %c%c has two lumps mapped to it\n", spritename, cn, '1'+rotation);
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