Fix Invincibility extensions, uh,

This commit is contained in:
AJ Martinez 2024-01-06 06:06:59 -07:00
parent 0a9787054f
commit f092e9283c

View file

@ -3211,7 +3211,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
source->player->invincibilitytimer += kinvextend;
// This has a scaling boost type now, don't let it get too crazy
source->player->invincibilitytimer = max(source->player->invincibilitytimer, 20*TICRATE);
source->player->invincibilitytimer = min(source->player->invincibilitytimer, 20*TICRATE);
if (P_IsDisplayPlayer(source->player))
S_StartSound(NULL, sfx_gsha7);