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HUD tracking: never display target on player's own self
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commit
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1 changed files with 3 additions and 4 deletions
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@ -289,9 +289,8 @@ bool is_player_tracking_target(player_t *player = stplyr)
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if (inDuel)
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if (inDuel)
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{
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{
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// Always draw targets in 1v1 but don't draw player's
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// Always draw targets in 1v1.
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// own target on their own viewport.
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return true;
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return player != stplyr;
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}
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}
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// Except for DUEL mode, Overtime hides all TARGETs except
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// Except for DUEL mode, Overtime hides all TARGETs except
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@ -330,7 +329,7 @@ bool is_object_tracking_target(const mobj_t* mobj)
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return battleprisons;
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return battleprisons;
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case MT_PLAYER:
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case MT_PLAYER:
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return is_player_tracking_target(mobj->player);
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return mobj->player != stplyr && is_player_tracking_target(mobj->player);
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case MT_OVERTIME_CENTER:
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case MT_OVERTIME_CENTER:
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return inDuel == false && battleovertime.enabled;
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return inDuel == false && battleovertime.enabled;
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