Add 2x tripwire texture

This commit is contained in:
Eidolon 2025-10-21 19:54:24 -05:00
parent b10b845a05
commit f0f14ae91e

View file

@ -3382,6 +3382,10 @@ static boolean P_CheckLineSideTripWire(line_t *ld, int p)
{
sda->midtexture = R_TextureNumForName("TRIPWLOW");
}
else if (sda->midtexture == R_TextureNumForName("2RIPWIRE"))
{
sda->midtexture = R_TextureNumForName("2RIPWLOW");
}
else if (sda->midtexture == R_TextureNumForName("4RIPWIRE"))
{
sda->midtexture = R_TextureNumForName("4RIPWLOW");
@ -9099,7 +9103,7 @@ void P_PostLoadLevel(void)
{
marathonmode = static_cast<marathonmode_t>(marathonmode & ~MA_INIT);
}
Music_TuneReset(); // Placed before ACS scripts to allow remaps to occur on level start.
ACS_RunLevelStartScripts();
@ -9567,8 +9571,8 @@ void Command_Platinums(void)
else
{
CONS_Printf(", %s (+%d:%02d:%02d)", stafftime.second.c_str(),
G_TicsToMinutes(stafftime.first - platinumtime, true),
G_TicsToSeconds(stafftime.first - platinumtime),
G_TicsToMinutes(stafftime.first - platinumtime, true),
G_TicsToSeconds(stafftime.first - platinumtime),
G_TicsToCentiseconds(stafftime.first - platinumtime));
}