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Experiemntal clientside ack fix
Stops the client from using reliable packets before joining a server Clients can time out during addon loading sending reliable packets before then can cause out of order acks This causes joinbug, chatbug, and chatspam, as well as general server instability due to unnecesary packetspam
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@ -1270,7 +1270,7 @@ static boolean CL_AskFileList(INT32 firstfile)
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netbuffer->packettype = PT_TELLFILESNEEDED;
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netbuffer->u.filesneedednum = firstfile;
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return HSendPacket(servernode, true, 0, sizeof (INT32));
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return HSendPacket(servernode, false, 0, sizeof (INT32));
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}
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/** Sends a special packet to declare how many players in local
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