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Few more instances of fullbright colormap nullification
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1 changed files with 2 additions and 2 deletions
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@ -3937,7 +3937,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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// Start with the lightlevel and colormap from the top of the sprite
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// Start with the lightlevel and colormap from the top of the sprite
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lightlevel = *list[sector->numlights - 1].lightlevel;
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lightlevel = *list[sector->numlights - 1].lightlevel;
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if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
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if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = *list[sector->numlights - 1].extra_colormap;
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colormap = *list[sector->numlights - 1].extra_colormap;
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i = 0;
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i = 0;
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@ -4296,7 +4296,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
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boolean lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
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extracolormap_t *colormap = NULL;
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extracolormap_t *colormap = NULL;
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if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
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if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = sector->extra_colormap;
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colormap = sector->extra_colormap;
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if (splat && sector->numlights)
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if (splat && sector->numlights)
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