music, sounds: toggle based on cvar's actual value

This commit is contained in:
James R 2024-01-12 17:32:12 -08:00
parent 448b54c41c
commit f12d4c275e

View file

@ -2503,6 +2503,9 @@ void GameSounds_OnChange(void)
if (M_CheckParm("-nosound") || M_CheckParm("-noaudio"))
return;
if (cv_gamesounds.value != sound_disabled)
return;
if (sound_disabled)
{
sound_disabled = false;
@ -2525,6 +2528,9 @@ void GameDigiMusic_OnChange(void)
else if (M_CheckParm("-nodigmusic"))
return;
if (cv_gamedigimusic.value != digital_disabled)
return;
if (digital_disabled)
{
digital_disabled = false;