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Severely decrease spindash threshold
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@ -750,7 +750,7 @@ static UINT8 K_TrySpindash(player_t *player)
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return 0;
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}
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if (player->speed < K_GetKartSpeed(player, false) / 4 // Below the speed threshold
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if (player->speed < 10*mapobjectscale // Below the speed threshold
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&& player->kartstuff[k_speedboost] < (FRACUNIT/8)) // If you have other boosts, you can probably trust it.
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{
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INT32 chargingPoint = (K_GetSpindashChargeTime(player) + difficultyModifier);
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