mirror of
				https://github.com/KartKrewDev/RingRacers.git
				synced 2025-10-30 08:01:28 +00:00 
			
		
		
		
	Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them See merge request STJr/SRB2!938
This commit is contained in:
		
						commit
						f1744efbd5
					
				
					 7 changed files with 152 additions and 408 deletions
				
			
		| 
						 | 
					@ -620,6 +620,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
 | 
				
			||||||
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
 | 
					extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
 | 
				
			||||||
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
 | 
					extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define WAYPOINTSEQUENCESIZE 256
 | 
				
			||||||
 | 
					#define NUMWAYPOINTSEQUENCES 256
 | 
				
			||||||
 | 
					extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
 | 
				
			||||||
 | 
					extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
 | 
				
			||||||
 | 
					mobj_t *P_GetFirstWaypoint(UINT8 sequence);
 | 
				
			||||||
 | 
					mobj_t *P_GetLastWaypoint(UINT8 sequence);
 | 
				
			||||||
 | 
					mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
 | 
				
			||||||
 | 
					mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
 | 
				
			||||||
 | 
					mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// =====================================
 | 
					// =====================================
 | 
				
			||||||
// Internal parameters, used for engine.
 | 
					// Internal parameters, used for engine.
 | 
				
			||||||
// =====================================
 | 
					// =====================================
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -8852,19 +8852,19 @@ void A_Dye(mobj_t *actor)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	if (color >= MAXTRANSLATIONS)
 | 
						if (color >= MAXTRANSLATIONS)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	if (!color)
 | 
						if (!color)
 | 
				
			||||||
		target->colorized = false;
 | 
							target->colorized = false;
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
		target->colorized = true;
 | 
							target->colorized = true;
 | 
				
			||||||
		
 | 
					
 | 
				
			||||||
	// What if it's a player?
 | 
						// What if it's a player?
 | 
				
			||||||
	if (target->player)
 | 
						if (target->player)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		target->player->powers[pw_dye] = color;
 | 
							target->player->powers[pw_dye] = color;
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	
 | 
					
 | 
				
			||||||
	target->color = color;
 | 
						target->color = color;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -12700,8 +12700,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
	else // locvar1 == 0
 | 
						else // locvar1 == 0
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT;
 | 
							fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT;
 | 
				
			||||||
		INT32 numwaypoints = 0;
 | 
							INT32 numfangwaypoints = 0;
 | 
				
			||||||
		mobj_t **waypoints;
 | 
							mobj_t **fangwaypoints;
 | 
				
			||||||
		INT32 key;
 | 
							INT32 key;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		actor->z += hackoffset;
 | 
							actor->z += hackoffset;
 | 
				
			||||||
| 
						 | 
					@ -12726,7 +12726,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
				continue;
 | 
									continue;
 | 
				
			||||||
			if (!P_CheckSight(actor, mapthings[i].mobj))
 | 
								if (!P_CheckSight(actor, mapthings[i].mobj))
 | 
				
			||||||
				continue;
 | 
									continue;
 | 
				
			||||||
			numwaypoints++;
 | 
								numfangwaypoints++;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// players also count as waypoints apparently
 | 
							// players also count as waypoints apparently
 | 
				
			||||||
| 
						 | 
					@ -12748,11 +12748,11 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
					continue;
 | 
										continue;
 | 
				
			||||||
				if (!P_CheckSight(actor, players[i].mo))
 | 
									if (!P_CheckSight(actor, players[i].mo))
 | 
				
			||||||
					continue;
 | 
										continue;
 | 
				
			||||||
				numwaypoints++;
 | 
									numfangwaypoints++;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!numwaypoints)
 | 
							if (!numfangwaypoints)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			// restore z position
 | 
								// restore z position
 | 
				
			||||||
			actor->z -= hackoffset;
 | 
								actor->z -= hackoffset;
 | 
				
			||||||
| 
						 | 
					@ -12760,8 +12760,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// allocate the table and reset count to zero
 | 
							// allocate the table and reset count to zero
 | 
				
			||||||
		waypoints = Z_Calloc(sizeof(*waypoints)*numwaypoints, PU_STATIC, NULL);
 | 
							fangwaypoints = Z_Calloc(sizeof(*waypoints)*numfangwaypoints, PU_STATIC, NULL);
 | 
				
			||||||
		numwaypoints = 0;
 | 
							numfangwaypoints = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// now find them again and add them to the table!
 | 
							// now find them again and add them to the table!
 | 
				
			||||||
		for (i = 0; i < nummapthings; i++)
 | 
							for (i = 0; i < nummapthings; i++)
 | 
				
			||||||
| 
						 | 
					@ -12786,7 +12786,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			if (!P_CheckSight(actor, mapthings[i].mobj))
 | 
								if (!P_CheckSight(actor, mapthings[i].mobj))
 | 
				
			||||||
				continue;
 | 
									continue;
 | 
				
			||||||
			waypoints[numwaypoints++] = mapthings[i].mobj;
 | 
								fangwaypoints[numfangwaypoints++] = mapthings[i].mobj;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (actor->extravalue2 > 1)
 | 
							if (actor->extravalue2 > 1)
 | 
				
			||||||
| 
						 | 
					@ -12807,25 +12807,25 @@ void A_Boss5FindWaypoint(mobj_t *actor)
 | 
				
			||||||
					continue;
 | 
										continue;
 | 
				
			||||||
				if (!P_CheckSight(actor, players[i].mo))
 | 
									if (!P_CheckSight(actor, players[i].mo))
 | 
				
			||||||
					continue;
 | 
										continue;
 | 
				
			||||||
				waypoints[numwaypoints++] = players[i].mo;
 | 
									fangwaypoints[numfangwaypoints++] = players[i].mo;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// restore z position
 | 
							// restore z position
 | 
				
			||||||
		actor->z -= hackoffset;
 | 
							actor->z -= hackoffset;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!numwaypoints)
 | 
							if (!numfangwaypoints)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			Z_Free(waypoints); // free table
 | 
								Z_Free(fangwaypoints); // free table
 | 
				
			||||||
			goto nowaypoints; // ???
 | 
								goto nowaypoints; // ???
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		key = P_RandomKey(numwaypoints);
 | 
							key = P_RandomKey(numfangwaypoints);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		P_SetTarget(&actor->tracer, waypoints[key]);
 | 
							P_SetTarget(&actor->tracer, fangwaypoints[key]);
 | 
				
			||||||
		if (actor->tracer->type == MT_FANGWAYPOINT)
 | 
							if (actor->tracer->type == MT_FANGWAYPOINT)
 | 
				
			||||||
			actor->tracer->reactiontime = numwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
 | 
								actor->tracer->reactiontime = numfangwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
 | 
				
			||||||
		Z_Free(waypoints); // free table
 | 
							Z_Free(fangwaypoints); // free table
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// now face the tracer you just set!
 | 
						// now face the tracer you just set!
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -12678,9 +12678,14 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
 | 
				
			||||||
		mobj->threshold = min(mthing->extrainfo, 7);
 | 
							mobj->threshold = min(mthing->extrainfo, 7);
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
	case MT_TUBEWAYPOINT:
 | 
						case MT_TUBEWAYPOINT:
 | 
				
			||||||
		mobj->health = mthing->angle & 255;
 | 
						{
 | 
				
			||||||
		mobj->threshold = mthing->angle >> 8;
 | 
							UINT8 sequence = mthing->angle >> 8;
 | 
				
			||||||
 | 
							UINT8 id = mthing->angle & 255;
 | 
				
			||||||
 | 
							mobj->health = id;
 | 
				
			||||||
 | 
							mobj->threshold = sequence;
 | 
				
			||||||
 | 
							P_AddWaypoint(sequence, id, mobj);
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
	case MT_IDEYAANCHOR:
 | 
						case MT_IDEYAANCHOR:
 | 
				
			||||||
		mobj->health = mthing->extrainfo;
 | 
							mobj->health = mthing->extrainfo;
 | 
				
			||||||
		break;
 | 
							break;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										196
									
								
								src/p_polyobj.c
									
										
									
									
									
								
							
							
						
						
									
										196
									
								
								src/p_polyobj.c
									
										
									
									
									
								
							| 
						 | 
					@ -1571,10 +1571,8 @@ void T_PolyObjMove(polymove_t *th)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
					void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	mobj_t *mo2;
 | 
					 | 
				
			||||||
	mobj_t *target = NULL;
 | 
						mobj_t *target = NULL;
 | 
				
			||||||
	mobj_t *waypoint = NULL;
 | 
						mobj_t *waypoint = NULL;
 | 
				
			||||||
	thinker_t *wp;
 | 
					 | 
				
			||||||
	fixed_t adjustx, adjusty, adjustz;
 | 
						fixed_t adjustx, adjusty, adjustz;
 | 
				
			||||||
	fixed_t momx, momy, momz, dist;
 | 
						fixed_t momx, momy, momz, dist;
 | 
				
			||||||
	INT32 start;
 | 
						INT32 start;
 | 
				
			||||||
| 
						 | 
					@ -1593,30 +1591,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// check for displacement due to override and reattach when possible
 | 
						// check for displacement due to override and reattach when possible
 | 
				
			||||||
	if (po->thinker == NULL)
 | 
						if (!po->thinker)
 | 
				
			||||||
		po->thinker = &th->thinker;
 | 
							po->thinker = &th->thinker;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/*
 | 
					 | 
				
			||||||
	// Find out target first.
 | 
					 | 
				
			||||||
	// We redo this each tic to make savegame compatibility easier.
 | 
					 | 
				
			||||||
	for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			target = mo2;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
*/
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	target = th->target;
 | 
						target = th->target;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!target)
 | 
						if (!target)
 | 
				
			||||||
| 
						 | 
					@ -1683,38 +1660,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
				
			||||||
		if (!th->stophere)
 | 
							if (!th->stophere)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
 | 
								CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
 | 
				
			||||||
 | 
								waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
 | 
				
			||||||
			// Find next waypoint
 | 
					 | 
				
			||||||
			for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (mo2->threshold != th->sequence)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (th->direction == -1)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (mo2->health == target->health - 1)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						waypoint = mo2;
 | 
					 | 
				
			||||||
						break;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
				else
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (mo2->health == target->health + 1)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						waypoint = mo2;
 | 
					 | 
				
			||||||
						break;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if (!waypoint && th->wrap) // If specified, wrap waypoints
 | 
								if (!waypoint && th->wrap) // If specified, wrap waypoints
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
| 
						 | 
					@ -1724,35 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
				
			||||||
					th->stophere = true;
 | 
										th->stophere = true;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
									waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->threshold != th->sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (th->direction == -1)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (waypoint == NULL)
 | 
					 | 
				
			||||||
							waypoint = mo2;
 | 
					 | 
				
			||||||
						else if (mo2->health > waypoint->health)
 | 
					 | 
				
			||||||
							waypoint = mo2;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (mo2->health == 0)
 | 
					 | 
				
			||||||
						{
 | 
					 | 
				
			||||||
							waypoint = mo2;
 | 
					 | 
				
			||||||
							break;
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
			else if (!waypoint && th->comeback) // Come back to the start
 | 
								else if (!waypoint && th->comeback) // Come back to the start
 | 
				
			||||||
			{
 | 
								{
 | 
				
			||||||
| 
						 | 
					@ -1761,36 +1679,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
 | 
				
			||||||
				if (!th->continuous)
 | 
									if (!th->continuous)
 | 
				
			||||||
					th->comeback = false;
 | 
										th->comeback = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
									waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->threshold != th->sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (th->direction == -1)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (mo2->health == target->health - 1)
 | 
					 | 
				
			||||||
						{
 | 
					 | 
				
			||||||
							waypoint = mo2;
 | 
					 | 
				
			||||||
							break;
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (mo2->health == target->health + 1)
 | 
					 | 
				
			||||||
						{
 | 
					 | 
				
			||||||
							waypoint = mo2;
 | 
					 | 
				
			||||||
							break;
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2276,11 +2165,9 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	polyobj_t *po;
 | 
						polyobj_t *po;
 | 
				
			||||||
	polywaypoint_t *th;
 | 
						polywaypoint_t *th;
 | 
				
			||||||
	mobj_t *mo2;
 | 
					 | 
				
			||||||
	mobj_t *first = NULL;
 | 
						mobj_t *first = NULL;
 | 
				
			||||||
	mobj_t *last = NULL;
 | 
						mobj_t *last = NULL;
 | 
				
			||||||
	mobj_t *target = NULL;
 | 
						mobj_t *target = NULL;
 | 
				
			||||||
	thinker_t *wp;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
 | 
						if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
| 
						 | 
					@ -2305,10 +2192,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
 | 
				
			||||||
	th->polyObjNum = pwdata->polyObjNum;
 | 
						th->polyObjNum = pwdata->polyObjNum;
 | 
				
			||||||
	th->speed = pwdata->speed;
 | 
						th->speed = pwdata->speed;
 | 
				
			||||||
	th->sequence = pwdata->sequence; // Used to specify sequence #
 | 
						th->sequence = pwdata->sequence; // Used to specify sequence #
 | 
				
			||||||
	if (pwdata->reverse)
 | 
						th->direction = pwdata->reverse ? -1 : 1;
 | 
				
			||||||
		th->direction = -1;
 | 
					 | 
				
			||||||
	else
 | 
					 | 
				
			||||||
		th->direction = 1;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	th->comeback = pwdata->comeback;
 | 
						th->comeback = pwdata->comeback;
 | 
				
			||||||
	th->continuous = pwdata->continuous;
 | 
						th->continuous = pwdata->continuous;
 | 
				
			||||||
| 
						 | 
					@ -2316,44 +2200,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
 | 
				
			||||||
	th->stophere = false;
 | 
						th->stophere = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Find the first waypoint we need to use
 | 
						// Find the first waypoint we need to use
 | 
				
			||||||
	for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
						first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
 | 
				
			||||||
	{
 | 
						last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence);
 | 
				
			||||||
		if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->threshold != th->sequence)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (th->direction == -1) // highest waypoint #
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (mo2->health == 0)
 | 
					 | 
				
			||||||
				last = mo2;
 | 
					 | 
				
			||||||
			else
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				if (first == NULL)
 | 
					 | 
				
			||||||
					first = mo2;
 | 
					 | 
				
			||||||
				else if (mo2->health > first->health)
 | 
					 | 
				
			||||||
					first = mo2;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else // waypoint 0
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (mo2->health == 0)
 | 
					 | 
				
			||||||
				first = mo2;
 | 
					 | 
				
			||||||
			else
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				if (last == NULL)
 | 
					 | 
				
			||||||
					last = mo2;
 | 
					 | 
				
			||||||
				else if (mo2->health > last->health)
 | 
					 | 
				
			||||||
					last = mo2;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!first)
 | 
						if (!first)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
| 
						 | 
					@ -2387,36 +2235,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Find the actual target movement waypoint
 | 
						// Find the actual target movement waypoint
 | 
				
			||||||
	target = first;
 | 
						target = first;
 | 
				
			||||||
	/*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		mo2 = (mobj_t *)wp;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (mo2->threshold != th->sequence)
 | 
					 | 
				
			||||||
			continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (th->direction == -1) // highest waypoint #
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (mo2->health == first->health - 1)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				target = mo2;
 | 
					 | 
				
			||||||
				break;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else // waypoint 0
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (mo2->health == first->health + 1)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				target = mo2;
 | 
					 | 
				
			||||||
				break;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}*/
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!target)
 | 
						if (!target)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -144,6 +144,101 @@ mapthing_t *playerstarts[MAXPLAYERS];
 | 
				
			||||||
mapthing_t *bluectfstarts[MAXPLAYERS];
 | 
					mapthing_t *bluectfstarts[MAXPLAYERS];
 | 
				
			||||||
mapthing_t *redctfstarts[MAXPLAYERS];
 | 
					mapthing_t *redctfstarts[MAXPLAYERS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Maintain waypoints
 | 
				
			||||||
 | 
					mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
 | 
				
			||||||
 | 
					UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						waypoints[sequence][id] = waypoint;
 | 
				
			||||||
 | 
						if (id >= numwaypoints[sequence])
 | 
				
			||||||
 | 
							numwaypoints[sequence] = id + 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void P_ResetWaypoints(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						UINT16 sequence, id;
 | 
				
			||||||
 | 
						for (sequence = 0; sequence < NUMWAYPOINTSEQUENCES; sequence++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							for (id = 0; id < numwaypoints[sequence]; id++)
 | 
				
			||||||
 | 
								waypoints[sequence][id] = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							numwaypoints[sequence] = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobj_t *P_GetFirstWaypoint(UINT8 sequence)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return waypoints[sequence][0];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobj_t *P_GetLastWaypoint(UINT8 sequence)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return waypoints[sequence][numwaypoints[sequence] - 1];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						UINT8 sequence = current->threshold;
 | 
				
			||||||
 | 
						UINT8 id = current->health;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (id == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (!wrap)
 | 
				
			||||||
 | 
								return NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							id = numwaypoints[sequence] - 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							id--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return waypoints[sequence][id];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						UINT8 sequence = current->threshold;
 | 
				
			||||||
 | 
						UINT8 id = current->health;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (id == numwaypoints[sequence] - 1)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (!wrap)
 | 
				
			||||||
 | 
								return NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							id = 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							id++;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return waypoints[sequence][id];
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						UINT8 wp;
 | 
				
			||||||
 | 
						mobj_t *mo2, *result = NULL;
 | 
				
			||||||
 | 
						fixed_t bestdist = 0;
 | 
				
			||||||
 | 
						fixed_t curdist;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for (wp = 0; wp < numwaypoints[sequence]; wp++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							mo2 = waypoints[sequence][wp];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!mo2)
 | 
				
			||||||
 | 
								continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							curdist = P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (result && curdist > bestdist)
 | 
				
			||||||
 | 
								continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							result = mo2;
 | 
				
			||||||
 | 
							bestdist = curdist;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return result;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/** Logs an error about a map being corrupt, then terminate.
 | 
					/** Logs an error about a map being corrupt, then terminate.
 | 
				
			||||||
  * This allows reporting highly technical errors for usefulness, without
 | 
					  * This allows reporting highly technical errors for usefulness, without
 | 
				
			||||||
  * confusing a novice map designer who simply needs to run ZenNode.
 | 
					  * confusing a novice map designer who simply needs to run ZenNode.
 | 
				
			||||||
| 
						 | 
					@ -3545,6 +3640,8 @@ boolean P_LoadLevel(boolean fromnetsave)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	P_ResetSpawnpoints();
 | 
						P_ResetSpawnpoints();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						P_ResetWaypoints();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	P_MapStart();
 | 
						P_MapStart();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (!P_LoadMapFromFile())
 | 
						if (!P_LoadMapFromFile())
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										140
									
								
								src/p_spec.c
									
										
									
									
									
								
							
							
						
						
									
										140
									
								
								src/p_spec.c
									
										
									
									
									
								
							| 
						 | 
					@ -4799,9 +4799,7 @@ DoneSection2:
 | 
				
			||||||
				INT32 sequence;
 | 
									INT32 sequence;
 | 
				
			||||||
				fixed_t speed;
 | 
									fixed_t speed;
 | 
				
			||||||
				INT32 lineindex;
 | 
									INT32 lineindex;
 | 
				
			||||||
				thinker_t *th;
 | 
					 | 
				
			||||||
				mobj_t *waypoint = NULL;
 | 
									mobj_t *waypoint = NULL;
 | 
				
			||||||
				mobj_t *mo2;
 | 
					 | 
				
			||||||
				angle_t an;
 | 
									angle_t an;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
 | 
									if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
 | 
				
			||||||
| 
						 | 
					@ -4826,25 +4824,7 @@ DoneSection2:
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// scan the thinkers
 | 
									waypoint = P_GetFirstWaypoint(sequence);
 | 
				
			||||||
				// to find the first waypoint
 | 
					 | 
				
			||||||
				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
					if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
					if (mo2->health != 0)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					waypoint = mo2;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (!waypoint)
 | 
									if (!waypoint)
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
| 
						 | 
					@ -4881,9 +4861,7 @@ DoneSection2:
 | 
				
			||||||
				INT32 sequence;
 | 
									INT32 sequence;
 | 
				
			||||||
				fixed_t speed;
 | 
									fixed_t speed;
 | 
				
			||||||
				INT32 lineindex;
 | 
									INT32 lineindex;
 | 
				
			||||||
				thinker_t *th;
 | 
					 | 
				
			||||||
				mobj_t *waypoint = NULL;
 | 
									mobj_t *waypoint = NULL;
 | 
				
			||||||
				mobj_t *mo2;
 | 
					 | 
				
			||||||
				angle_t an;
 | 
									angle_t an;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
 | 
									if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
 | 
				
			||||||
| 
						 | 
					@ -4908,25 +4886,7 @@ DoneSection2:
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// scan the thinkers
 | 
									waypoint = P_GetLastWaypoint(sequence);
 | 
				
			||||||
				// to find the last waypoint
 | 
					 | 
				
			||||||
				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
					if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (!waypoint)
 | 
					 | 
				
			||||||
						waypoint = mo2;
 | 
					 | 
				
			||||||
					else if (mo2->health > waypoint->health)
 | 
					 | 
				
			||||||
						waypoint = mo2;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (!waypoint)
 | 
									if (!waypoint)
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
| 
						 | 
					@ -5008,14 +4968,11 @@ DoneSection2:
 | 
				
			||||||
				INT32 sequence;
 | 
									INT32 sequence;
 | 
				
			||||||
				fixed_t speed;
 | 
									fixed_t speed;
 | 
				
			||||||
				INT32 lineindex;
 | 
									INT32 lineindex;
 | 
				
			||||||
				thinker_t *th;
 | 
					 | 
				
			||||||
				mobj_t *waypointmid = NULL;
 | 
									mobj_t *waypointmid = NULL;
 | 
				
			||||||
				mobj_t *waypointhigh = NULL;
 | 
									mobj_t *waypointhigh = NULL;
 | 
				
			||||||
				mobj_t *waypointlow = NULL;
 | 
									mobj_t *waypointlow = NULL;
 | 
				
			||||||
				mobj_t *mo2;
 | 
					 | 
				
			||||||
				mobj_t *closest = NULL;
 | 
									mobj_t *closest = NULL;
 | 
				
			||||||
				vector3_t p, line[2], resulthigh, resultlow;
 | 
									vector3_t p, line[2], resulthigh, resultlow;
 | 
				
			||||||
				mobj_t *highest = NULL;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
 | 
									if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
| 
						 | 
					@ -5061,98 +5018,16 @@ DoneSection2:
 | 
				
			||||||
				// Determine the closest spot on the line between the three waypoints
 | 
									// Determine the closest spot on the line between the three waypoints
 | 
				
			||||||
				// Put player at that location.
 | 
									// Put player at that location.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// scan the thinkers
 | 
									waypointmid = P_GetClosestWaypoint(sequence, player->mo);
 | 
				
			||||||
				// to find the first waypoint
 | 
					 | 
				
			||||||
				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
					mo2 = (mobj_t *)th;
 | 
									if (!waypointmid)
 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (!highest)
 | 
					 | 
				
			||||||
						highest = mo2;
 | 
					 | 
				
			||||||
					else if (mo2->health > highest->health) // Find the highest waypoint # in case we wrap
 | 
					 | 
				
			||||||
						highest = mo2;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (closest && P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y),
 | 
					 | 
				
			||||||
						player->mo->z-mo2->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closest->x,
 | 
					 | 
				
			||||||
						player->mo->y-closest->y), player->mo->z-closest->z))
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					// Found a target
 | 
					 | 
				
			||||||
					closest = mo2;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				waypointmid = closest;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				closest = NULL;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (waypointmid == NULL)
 | 
					 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
					CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence);
 | 
										CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence);
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// Find waypoint before this one (waypointlow)
 | 
									waypointlow = P_GetPreviousWaypoint(waypointmid, true);
 | 
				
			||||||
				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
									waypointhigh = P_GetNextWaypoint(waypointmid, true);
 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (waypointmid->health == 0)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (mo2->health != highest->health)
 | 
					 | 
				
			||||||
							continue;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else if (mo2->health != waypointmid->health - 1)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					// Found a target
 | 
					 | 
				
			||||||
					waypointlow = mo2;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				// Find waypoint after this one (waypointhigh)
 | 
					 | 
				
			||||||
				for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					if (waypointmid->health == highest->health)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						if (mo2->health != 0)
 | 
					 | 
				
			||||||
							continue;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else if (mo2->health != waypointmid->health + 1)
 | 
					 | 
				
			||||||
						continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
					// Found a target
 | 
					 | 
				
			||||||
					waypointhigh = mo2;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
				CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n",
 | 
									CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n",
 | 
				
			||||||
								waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1);
 | 
													waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1);
 | 
				
			||||||
| 
						 | 
					@ -5199,6 +5074,7 @@ DoneSection2:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap
 | 
									if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
 | 
										mobj_t *highest = P_GetLastWaypoint(sequence);
 | 
				
			||||||
					highest->flags |= MF_SLIDEME;
 | 
										highest->flags |= MF_SLIDEME;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -5210,7 +5086,7 @@ DoneSection2:
 | 
				
			||||||
					player->mo->y = resulthigh.y;
 | 
										player->mo->y = resulthigh.y;
 | 
				
			||||||
					player->mo->z = resulthigh.z - P_GetPlayerHeight(player);
 | 
										player->mo->z = resulthigh.z - P_GetPlayerHeight(player);
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
				else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == highest->health)
 | 
									else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == numwaypoints[sequence] - 1)
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
					closest = waypointmid;
 | 
										closest = waypointmid;
 | 
				
			||||||
					player->mo->x = resultlow.x;
 | 
										player->mo->x = resultlow.x;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										70
									
								
								src/p_user.c
									
										
									
									
									
								
							
							
						
						
									
										70
									
								
								src/p_user.c
									
										
									
									
									
								
							| 
						 | 
					@ -8709,10 +8709,7 @@ static void P_MovePlayer(player_t *player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void P_DoZoomTube(player_t *player)
 | 
					static void P_DoZoomTube(player_t *player)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	INT32 sequence;
 | 
					 | 
				
			||||||
	fixed_t speed;
 | 
						fixed_t speed;
 | 
				
			||||||
	thinker_t *th;
 | 
					 | 
				
			||||||
	mobj_t *mo2;
 | 
					 | 
				
			||||||
	mobj_t *waypoint = NULL;
 | 
						mobj_t *waypoint = NULL;
 | 
				
			||||||
	fixed_t dist;
 | 
						fixed_t dist;
 | 
				
			||||||
	boolean reverse;
 | 
						boolean reverse;
 | 
				
			||||||
| 
						 | 
					@ -8728,8 +8725,6 @@ static void P_DoZoomTube(player_t *player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	speed = abs(player->speed);
 | 
						speed = abs(player->speed);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	sequence = player->mo->tracer->threshold;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	// change slope
 | 
						// change slope
 | 
				
			||||||
	dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z);
 | 
						dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -8761,28 +8756,7 @@ static void P_DoZoomTube(player_t *player)
 | 
				
			||||||
		CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
 | 
							CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// Find next waypoint
 | 
							// Find next waypoint
 | 
				
			||||||
		for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
							waypoint = reverse ? P_GetPreviousWaypoint(player->mo->tracer, false) : P_GetNextWaypoint(player->mo->tracer, false);
 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (reverse && mo2->health != player->mo->tracer->health - 1)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (!reverse && mo2->health != player->mo->tracer->health + 1)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			waypoint = mo2;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (waypoint)
 | 
							if (waypoint)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
| 
						 | 
					@ -8833,8 +8807,6 @@ static void P_DoRopeHang(player_t *player)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	INT32 sequence;
 | 
						INT32 sequence;
 | 
				
			||||||
	fixed_t speed;
 | 
						fixed_t speed;
 | 
				
			||||||
	thinker_t *th;
 | 
					 | 
				
			||||||
	mobj_t *mo2;
 | 
					 | 
				
			||||||
	mobj_t *waypoint = NULL;
 | 
						mobj_t *waypoint = NULL;
 | 
				
			||||||
	fixed_t dist;
 | 
						fixed_t dist;
 | 
				
			||||||
	fixed_t playerz;
 | 
						fixed_t playerz;
 | 
				
			||||||
| 
						 | 
					@ -8897,50 +8869,14 @@ static void P_DoRopeHang(player_t *player)
 | 
				
			||||||
		CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
 | 
							CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		// Find next waypoint
 | 
							// Find next waypoint
 | 
				
			||||||
		for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
							waypoint = P_GetNextWaypoint(player->mo->tracer, false);
 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			if (mo2->health != player->mo->tracer->health + 1)
 | 
					 | 
				
			||||||
				continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			waypoint = mo2;
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint)
 | 
							if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found, wrapping to start...\n");
 | 
								CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found, wrapping to start...\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			// Wrap around back to first waypoint
 | 
								// Wrap around back to first waypoint
 | 
				
			||||||
			for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | 
								waypoint = P_GetFirstWaypoint(sequence);
 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				mo2 = (mobj_t *)th;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (mo2->type != MT_TUBEWAYPOINT)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (mo2->threshold != sequence)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (mo2->health != 0)
 | 
					 | 
				
			||||||
					continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				waypoint = mo2;
 | 
					 | 
				
			||||||
				break;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (waypoint)
 | 
							if (waypoint)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		
		Reference in a new issue