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Tilt 90 degrees off half pipe
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2 changed files with 14 additions and 0 deletions
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@ -523,6 +523,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
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void P_ExplodeMissile(mobj_t *mo);
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void P_CheckGravity(mobj_t *mo, boolean affect);
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void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope);
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void P_SetPitchRoll(mobj_t *mo, angle_t pitch, angle_t yaw);
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fixed_t P_ScaleFromMap(fixed_t n, fixed_t scale);
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fixed_t P_GetMobjHead(const mobj_t *);
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fixed_t P_GetMobjFeet(const mobj_t *);
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13
src/p_mobj.c
13
src/p_mobj.c
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@ -1250,6 +1250,17 @@ void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope)
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}
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}
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//
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// P_SetPitchRoll
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//
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void P_SetPitchRoll(mobj_t *mo, angle_t pitch, angle_t yaw)
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{
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pitch = InvAngle(pitch);
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yaw >>= ANGLETOFINESHIFT;
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mo->roll = FixedMul(pitch, FINESINE (yaw));
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mo->pitch = FixedMul(pitch, FINECOSINE (yaw));
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}
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#define STOPSPEED (FRACUNIT)
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//
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@ -1662,6 +1673,8 @@ void P_XYMovement(mobj_t *mo)
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{
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mo->momz = transfermomz;
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mo->standingslope = NULL;
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P_SetPitchRoll(mo, ANGLE_90,
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transferslope->xydirection);
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if (player)
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{
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player->powers[pw_justlaunched] = 2;
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