Merge branch 'precip-fixes' into 'master'

Fix rain sound not playing (resolves #93)

Closes #93

See merge request KartKrew/Kart!339
This commit is contained in:
Sal 2021-01-06 20:45:45 -05:00
commit f1bee43338

View file

@ -18573,22 +18573,22 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_RAIN1, // spawnstate S_RAIN1, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_rainin, // seesound
8, // reactiontime 0, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
0, // painchance 0, // painchance
sfx_None, // painsound sfx_None, // painsound
S_NULL, // meleestate S_NULL, // meleestate
S_NULL, // missilestate S_NULL, // missilestate
S_NULL, // deathstate S_SPLASH1, // deathstate
S_NULL, // xdeathstate S_NULL, // xdeathstate
sfx_None, // deathsound sfx_None, // deathsound
-72*FRACUNIT, // speed -72*FRACUNIT, // speed
1*FRACUNIT, // radius 1*FRACUNIT, // radius
8*FRACUNIT, // height 8*FRACUNIT, // height
0, // display offset 0, // display offset
4, // mass 80, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOBLOCKMAP, // flags MF_NOBLOCKMAP, // flags
@ -18601,7 +18601,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
8, // reactiontime 0, // reactiontime
sfx_None, // attacksound sfx_None, // attacksound
S_NULL, // painstate S_NULL, // painstate
0, // painchance 0, // painchance
@ -18615,8 +18615,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4*FRACUNIT, // radius 4*FRACUNIT, // radius
4*FRACUNIT, // height 4*FRACUNIT, // height
0, // display offset 0, // display offset
4, // mass 0, // mass
0, // damage 2, // damage
sfx_None, // activesound sfx_None, // activesound
MF_NOBLOCKMAP, // flags MF_NOBLOCKMAP, // flags
S_NULL // raisestate S_NULL // raisestate