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M_CompletionEmblems: Fix check for ET_MAP
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@ -998,7 +998,7 @@ UINT8 M_CompletionEmblems(void) // Bah! Duplication sucks, but it's for a separa
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{
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INT32 checkLevel;
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if (emblemlocations[i].type < ET_TIME || gamedata->collected[i])
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if (emblemlocations[i].type != ET_MAP || gamedata->collected[i])
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continue;
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checkLevel = M_EmblemMapNum(&emblemlocations[i]);
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