M_CompletionEmblems: Fix check for ET_MAP

This commit is contained in:
toaster 2023-02-04 20:33:19 +00:00
parent 3bfd4be29e
commit f1e925553d

View file

@ -998,7 +998,7 @@ UINT8 M_CompletionEmblems(void) // Bah! Duplication sucks, but it's for a separa
{
INT32 checkLevel;
if (emblemlocations[i].type < ET_TIME || gamedata->collected[i])
if (emblemlocations[i].type != ET_MAP || gamedata->collected[i])
continue;
checkLevel = M_EmblemMapNum(&emblemlocations[i]);