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https://github.com/KartKrewDev/RingRacers.git
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Show last lap time on HUD
Inspired by RoyKirbs' Joypolis journey
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commit
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8 changed files with 72 additions and 27 deletions
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@ -578,6 +578,15 @@ struct altview_t
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INT32 tics;
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};
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// enum for saved lap times
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typedef enum
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{
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LAP_CUR,
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LAP_BEST,
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LAP_LAST,
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LAP__MAX
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} laptime_e;
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extern altview_t titlemapcam;
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// ========================================================================
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@ -897,6 +906,7 @@ struct player_t
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INT16 totalring; // Total number of rings obtained for GP
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tic_t realtime; // integer replacement for leveltime
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tic_t laptime[LAP__MAX];
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UINT8 laps; // Number of laps (optional)
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UINT8 latestlap;
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UINT32 lapPoints; // Points given from laps
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@ -871,7 +871,6 @@ extern boolean inDuel;
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extern tic_t bombflashtimer; // Used to avoid causing seizures if multiple mines explode close to you :)
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extern boolean legitimateexit;
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extern boolean comebackshowninfo;
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extern tic_t curlap, bestlap;
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#define VOTE_SPECIAL (MAXPLAYERS)
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#define VOTE_TOTAL (MAXPLAYERS+1)
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29
src/g_game.c
29
src/g_game.c
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@ -322,8 +322,6 @@ boolean inDuel; // Boolean, keeps track of if it is a 1v1
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tic_t bombflashtimer = 0; // Cooldown before another FlashPal can be intialized by a bomb exploding near a displayplayer. Avoids seizures.
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boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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tic_t bestlap; // Best lap time
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boolean precache = true; // if true, load all graphics at start
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@ -561,8 +559,8 @@ void G_UpdateRecords(void)
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if (modeattacking & ATTACKING_LAP)
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{
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if ((record->lap == 0) || (bestlap < record->lap))
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record->lap = bestlap;
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if ((record->lap == 0) || (players[consoleplayer].laptime[LAP_BEST] < record->lap))
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record->lap = players[consoleplayer].laptime[LAP_BEST];
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}
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// Check emblems when level data is updated
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@ -606,7 +604,7 @@ static void G_UpdateRecordReplays(void)
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// Save demo!
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bestdemo[255] = '\0';
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lastdemo[255] = '\0';
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G_SetDemoTime(players[consoleplayer].realtime, bestlap);
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G_SetDemoTime(players[consoleplayer].realtime, players[consoleplayer].laptime[LAP_BEST]);
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G_CheckDemoStatus();
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gpath = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s",
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@ -2179,6 +2177,10 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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level_tally_t tally;
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boolean tallyactive;
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tic_t laptime[LAP__MAX];
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INT32 i;
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// This needs to be first, to permit it to wipe extra information
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jointime = players[player].jointime;
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if (jointime <= 1)
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@ -2206,6 +2208,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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kartspeed = skins[players[player].skin].kartspeed;
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kartweight = skins[players[player].skin].kartweight;
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charflags = skins[players[player].skin].flags;
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for (i = 0; i < LAP__MAX; i++)
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{
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laptime[i] = 0;
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}
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}
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else
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{
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@ -2218,6 +2225,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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kartweight = players[player].kartweight;
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charflags = (skinflags & SF_IRONMAN) ? skinflags : players[player].charflags;
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for (i = 0; i < LAP__MAX; i++)
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{
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laptime[i] = players[player].laptime[i];
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}
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}
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lastfakeskin = players[player].lastfakeskin;
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@ -2456,6 +2468,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->lapPoints = lapPoints;
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p->totalring = totalring;
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for (i = 0; i < LAP__MAX; i++)
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{
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p->laptime[i] = laptime[i];
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}
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p->bot = bot;
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p->botvars.difficulty = botdifficulty;
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p->rings = rings;
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@ -2519,8 +2536,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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// Check to make sure their color didn't change somehow...
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if (G_GametypeHasTeams())
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{
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UINT8 i;
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if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
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{
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for (i = 0; i <= splitscreen; i++)
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@ -6089,7 +6089,26 @@ void K_drawKartHUD(void)
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{
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bool ta = modeattacking && !demo.playback;
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INT32 flags = V_HUDTRANS|V_SLIDEIN|V_SNAPTOTOP|V_SNAPTORIGHT;
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if (stplyr->karthud[khud_lapanimation]
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&& !stplyr->exiting
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&& stplyr->laptime[LAP_LAST] != 0
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&& stplyr->laptime[LAP_LAST] != UINT32_MAX)
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{
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if ((stplyr->karthud[khud_lapanimation] / 5) & 1)
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{
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K_drawKartTimestamp(stplyr->laptime[LAP_LAST], TIME_X, TIME_Y + (ta ? 2 : 0), flags, 0);
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}
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else
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{
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V_DrawScaledPatch(TIME_X, TIME_Y + (ta ? 2 : 0), flags, kp_timestickerwide);
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}
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}
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else
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{
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K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y + (ta ? 2 : 0), flags, 0);
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}
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if (modeattacking)
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{
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if (ta)
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@ -274,6 +274,10 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEINT16(save->p, players[i].totalring);
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WRITEUINT32(save->p, players[i].realtime);
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for (j = 0; j < LAP__MAX; j++)
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{
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WRITEUINT32(save->p, players[i].laptime[j]);
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}
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WRITEUINT8(save->p, players[i].laps);
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WRITEUINT8(save->p, players[i].latestlap);
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WRITEUINT32(save->p, players[i].lapPoints);
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@ -910,6 +914,10 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].totalring = READINT16(save->p); // Total number of rings obtained for GP
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players[i].realtime = READUINT32(save->p); // integer replacement for leveltime
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for (j = 0; j < LAP__MAX; j++)
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{
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players[i].laptime[j] = READUINT32(save->p);
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}
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players[i].laps = READUINT8(save->p); // Number of laps (optional)
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players[i].latestlap = READUINT8(save->p);
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players[i].lapPoints = READUINT32(save->p);
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@ -7675,7 +7675,6 @@ static void P_InitLevelSettings(void)
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}
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racecountdown = exitcountdown = musiccountdown = exitfadestarted = 0;
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curlap = bestlap = 0; // SRB2Kart
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g_exit.losing = false;
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g_exit.retry = false;
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12
src/p_spec.c
12
src/p_spec.c
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@ -2094,15 +2094,13 @@ static void K_HandleLapIncrement(player_t *player)
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if (player->laps > 1)
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{
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// save best lap for record attack
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if (modeattacking && player == &players[consoleplayer])
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if (player->laptime[LAP_CUR] < player->laptime[LAP_BEST] || player->laptime[LAP_BEST] == 0)
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{
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if (curlap < bestlap || bestlap == 0)
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{
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bestlap = curlap;
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player->laptime[LAP_BEST] = player->laptime[LAP_CUR];
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}
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curlap = 0;
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}
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player->laptime[LAP_LAST] = player->laptime[LAP_CUR];
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player->laptime[LAP_CUR] = 0;
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// Update power levels for this lap.
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K_UpdatePowerLevels(player, player->laps, false);
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@ -2223,7 +2221,7 @@ static void K_HandleLapDecrement(player_t *player)
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player->cheatchecknum = numcheatchecks;
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player->laps--;
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K_UpdateAllPlayerPositions();
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curlap = UINT32_MAX;
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player->laptime[LAP_CUR] = UINT32_MAX;
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}
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}
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}
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13
src/p_user.c
13
src/p_user.c
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@ -4322,19 +4322,16 @@ void P_PlayerThink(player_t *player)
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if (leveltime >= starttime)
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{
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player->realtime = leveltime - starttime;
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if (player == &players[consoleplayer])
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{
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if (player->spectator)
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curlap = 0;
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else if (curlap != UINT32_MAX)
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curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
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}
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player->laptime[LAP_CUR] = 0;
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else if (player->laptime[LAP_CUR] != UINT32_MAX)
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player->laptime[LAP_CUR]++; // This is too complicated to sync to realtime, just sorta hope for the best :V
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}
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else
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{
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player->realtime = 0;
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if (player == &players[consoleplayer])
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curlap = 0;
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player->laptime[LAP_CUR] = 0;
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}
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}
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