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Add activation flags to -writetextmap
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1 changed files with 15 additions and 1 deletions
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@ -2219,6 +2219,20 @@ static void P_WriteTextmap(void)
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fprintf(f, "notbouncy = true;\n");
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if (wlines[i].flags & ML_TFERLINE)
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fprintf(f, "transfer = true;\n");
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if (wlines[i].flags & ML_REPEATSPECIAL)
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fprintf(f, "repeatspecial = true;\n");
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if (wlines[i].activation & SPAC_CROSS)
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fprintf(f, "playercross = true;\n");
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if (wlines[i].activation & SPAC_CROSSMONSTER)
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fprintf(f, "monstercross = true;\n");
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if (wlines[i].activation & SPAC_CROSSMISSILE)
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fprintf(f, "missilecross = true;\n");
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if (wlines[i].activation & SPAC_PUSH)
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fprintf(f, "playerpush = true;\n");
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if (wlines[i].activation & SPAC_PUSHMONSTER)
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fprintf(f, "monsterpush = true;\n");
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if (wlines[i].activation & SPAC_IMPACT)
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fprintf(f, "impact = true;\n");
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fprintf(f, "}\n");
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fprintf(f, "\n");
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}
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