Special Stages: fullscreen text when dying at -20 rings

This commit is contained in:
James R. 2023-09-10 23:53:19 -07:00
parent 57368ab7c6
commit f21f7843a0

View file

@ -4213,6 +4213,12 @@ static void K_HandleTumbleBounce(player_t *player)
if (player->markedfordeath)
{
if (player->exiting == false && specialstageinfo.valid == true)
{
// markedfordeath is when player's die at -20 rings
HU_DoTitlecardCEcho(player, "NOT ENOUGH\\RINGS...", false);
}
player->markedfordeath = false;
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);