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M_Challenges: only get a random challenge to focus on if you're not about to unlock something
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@ -6860,7 +6860,7 @@ void M_Challenges(INT32 choice)
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M_InterruptMenuWithChallenges(NULL);
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MISC_ChallengesDef.prevMenu = currentMenu;
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if (gamedata->challengegrid)
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if (gamedata->challengegrid && !challengesmenu.pending)
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{
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UINT8 selection[MAXUNLOCKABLES];
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UINT8 numunlocks = 0;
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