From f29e5d82705da7e1e785cd9135009469186ada7e Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 16 Feb 2023 19:23:45 -0800 Subject: [PATCH] Always quantize momentum on slopes, even if no physics Lets no physics slopes launch. Travel time will be affected by 3D surface area instead of just 2D surface. --- src/p_slopes.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/p_slopes.c b/src/p_slopes.c index 4a4e84332..5175d850a 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -987,9 +987,6 @@ void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope) { vector3_t axis; // Fuck you, C90. - if (slope->flags & SL_NOPHYSICS) - return; // No physics, no quantizing. - axis.x = -slope->d.y; axis.y = slope->d.x; axis.z = 0;