Initialise y-axis for the deadzone function

This commit is contained in:
Sryder 2021-01-10 20:22:51 +00:00
parent 329eae3ee3
commit f2b706aa2f

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@ -925,6 +925,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
turnleft = PlayerInputDown(ssplayer, gc_turnleft);
joystickvector.xaxis = PlayerJoyAxis(ssplayer, AXISTURN);
joystickvector.yaxis = 0;
G_HandleAxisDeadZone(forplayer, &joystickvector);
// For kart, I've turned the aim axis into a digital axis because we only