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Initialise y-axis for the deadzone function
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@ -925,6 +925,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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turnleft = PlayerInputDown(ssplayer, gc_turnleft);
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joystickvector.xaxis = PlayerJoyAxis(ssplayer, AXISTURN);
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joystickvector.yaxis = 0;
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G_HandleAxisDeadZone(forplayer, &joystickvector);
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// For kart, I've turned the aim axis into a digital axis because we only
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