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Dismount DLZ Rocket on tumble bounce counter being nonzero, not tumble height
Tumble height is not set to 0 between (s)tumble events
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1 changed files with 1 additions and 1 deletions
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@ -196,6 +196,6 @@ void Obj_playerDLZRocket(player_t *p)
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}
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if ((p->dlzrocket > 10 && (P_IsObjectOnGround(p->mo) || p->mo->eflags & MFE_JUSTBOUNCEDWALL))
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if ((p->dlzrocket > 10 && (P_IsObjectOnGround(p->mo) || p->mo->eflags & MFE_JUSTBOUNCEDWALL))
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|| p->spinouttimer || p->wipeoutslow || p->tumbleHeight)
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|| p->spinouttimer || p->wipeoutslow || p->tumbleBounces)
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Obj_DLZRocketDismount(p);
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Obj_DLZRocketDismount(p);
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}
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}
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