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Fix MFE_JUSTBOUNCEDWALL not getting removed
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@ -8408,7 +8408,7 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->hprev && P_MobjWasRemoved(mobj->hprev))
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P_SetTarget(&mobj->hprev, NULL);
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mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG);
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mobj->eflags &= ~(MFE_PUSHED|MFE_SPRUNG|MFE_JUSTBOUNCEDWALL);
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tmfloorthing = tmhitthing = NULL;
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