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K_DoInvincibility: fix S-Monitor power-up after time gain change
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2 changed files with 4 additions and 3 deletions
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@ -6729,7 +6729,7 @@ void K_DoInvincibility(player_t *player, tic_t time)
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S_StartSound(player->mo, sfx_alarmi);
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}
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player->invincibilitytimer = max(time, player->invincibilitytimer + 5*TICRATE);
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player->invincibilitytimer = time;
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}
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void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source)
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@ -12079,7 +12079,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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UINT32 behindScaled = behind * TICRATE / 4000;
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behindScaled = min(behindScaled, 10*TICRATE);
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K_DoInvincibility(player, 10 * TICRATE + behindScaled);
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K_DoInvincibility(player,
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max(10u * TICRATE + behindScaled, player->invincibilitytimer + 5u*TICRATE));
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K_PlayPowerGloatSound(player->mo);
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player->itemamount--;
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player->botvars.itemconfirm = 0;
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@ -58,7 +58,7 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
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{
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case POWERUP_SMONITOR:
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K_AddMessageForPlayer(player, "Got S MONITOR!", true, false);
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K_DoInvincibility(player, time);
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K_DoInvincibility(player, player->invincibilitytimer + time);
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player->powerup.superTimer += time;
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break;
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