Merge branch 'super-flicky' into 'master'

Battle: Super Flicky power-up, give power-up command, general functions for interfacing power-ups (also Lua)

See merge request KartKrew/Kart!1301
This commit is contained in:
Oni 2023-06-28 00:31:53 +00:00
commit f393b9782b
23 changed files with 1202 additions and 48 deletions

View file

@ -146,6 +146,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
k_serverstats.c
k_zvote.c
k_mapuser.c
k_powerup.cpp
)
if(SRB2_CONFIG_ENABLE_WEBM_MOVIES)

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@ -67,6 +67,7 @@
#include "k_vote.h"
#include "k_zvote.h"
#include "k_bot.h"
#include "k_powerup.h"
#ifdef SRB2_CONFIG_ENABLE_WEBM_MOVIES
#include "m_avrecorder.h"
@ -442,6 +443,11 @@ static CV_PossibleValue_t kartdebugitem_cons_t[] =
#define FOREACH( name, n ) { n, #name }
KART_ITEM_ITERATOR,
#undef FOREACH
{POWERUP_SMONITOR, "SMonitor"},
{POWERUP_BARRIER, "Barrier"},
{POWERUP_BUMPER, "Bumper"},
{POWERUP_BADGE, "Badge"},
{POWERUP_SUPERFLICKY, "SuperFlicky"},
{0}
};
consvar_t cv_kartdebugitem = CVAR_INIT ("debugitem", "None", CV_NETVAR|CV_CHEAT, kartdebugitem_cons_t, NULL);
@ -2074,6 +2080,11 @@ void D_Cheat(INT32 playernum, INT32 cheat, ...)
COPY(WRITEUINT8, unsigned int);
break;
case CHEAT_GIVEPOWERUP:
COPY(WRITEUINT8, unsigned int);
COPY(WRITEUINT16, unsigned int);
break;
case CHEAT_SCORE:
COPY(WRITEUINT32, UINT32);
break;
@ -6133,6 +6144,20 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
break;
}
case CHEAT_GIVEPOWERUP: {
UINT8 powerup = READUINT8(*cp);
UINT16 time = READUINT16(*cp);
// FIXME: we should have actual KITEM_ name array
const char *powerupname = cv_kartdebugitem.PossibleValue[
1 + NUMKARTITEMS + (powerup - FIRSTPOWERUP)].strvalue;
K_GivePowerUp(player, powerup, time);
CV_CheaterWarning(playernum, va("give powerup %s %d tics", powerupname, time));
break;
}
case CHEAT_SCORE: {
UINT32 score = READUINT32(*cp);
@ -6440,7 +6465,18 @@ static void Command_KartGiveItem_f(void)
}
}
if (item < NUMKARTITEMS)
if (item >= FIRSTPOWERUP)
{
INT32 amt;
if (ac > 2)
amt = atoi(COM_Argv(2));
else
amt = BATTLE_POWERUP_TIME;
D_Cheat(consoleplayer, CHEAT_GIVEPOWERUP, item, amt);
}
else if (item < NUMKARTITEMS)
{
INT32 amt;

View file

@ -179,7 +179,16 @@ typedef enum
KRITEM_DUALJAWZ,
KRITEM_TRIPLEGACHABOM,
NUMKARTRESULTS
NUMKARTRESULTS,
// Power-ups exist in the same enum as items so it's easy
// for paper items to be reused for them.
FIRSTPOWERUP,
POWERUP_SMONITOR = FIRSTPOWERUP,
POWERUP_BARRIER,
POWERUP_BUMPER,
POWERUP_BADGE,
POWERUP_SUPERFLICKY,
} kartitems_t;
typedef enum
@ -451,6 +460,11 @@ typedef struct {
boolean flip;
} sonicloopvars_t;
// player_t struct for power-ups
struct powerupvars_t {
mobj_t *flickyController;
};
// player_t struct for all alternative viewpoint variables
struct altview_t
{
@ -768,6 +782,7 @@ struct player_t
mobj_t *sliptideZipIndicator;
mobj_t *whip;
mobj_t *hand;
mobj_t *flickyAttacker;
UINT8 instaShieldCooldown;
UINT8 guardCooldown;
@ -792,6 +807,7 @@ struct player_t
sonicloopvars_t loop;
roundconditions_t roundconditions;
powerupvars_t powerup;
};
// WARNING FOR ANYONE ABOUT TO ADD SOMETHING TO THE PLAYER STRUCT, G_PlayerReborn WANTS YOU TO SUFFER

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@ -4582,6 +4582,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GACHABOM_EXPLOSION_4",
"S_GACHABOM_WAITING",
"S_GACHABOM_RETURNING",
"S_SUPER_FLICKY",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -5708,6 +5710,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LOOPENDPOINT",
"MT_LOOPCENTERPOINT",
"MT_SUPER_FLICKY",
"MT_SUPER_FLICKY_CONTROLLER",
};
const char *const MOBJFLAG_LIST[] = {
@ -6867,6 +6872,12 @@ struct int_const_s const INT_CONST[] = {
{"KRITEM_DUALJAWZ",KRITEM_DUALJAWZ},
{"KRITEM_TRIPLEGACHABOM",KRITEM_TRIPLEGACHABOM},
{"NUMKARTRESULTS",NUMKARTRESULTS},
{"FIRSTPOWERUP",FIRSTPOWERUP},
{"POWERUP_SMONITOR",POWERUP_SMONITOR},
{"POWERUP_BARRIER",POWERUP_BARRIER},
{"POWERUP_BUMPER",POWERUP_BUMPER},
{"POWERUP_BADGE",POWERUP_BADGE},
{"POWERUP_SUPERFLICKY",POWERUP_SUPERFLICKY},
// kartshields_t
{"KSHIELD_NONE",KSHIELD_NONE},

View file

@ -649,6 +649,7 @@ char sprnames[NUMSPRITES + 1][5] =
"ITMO",
"ITMI",
"ITMN",
"PWRB",
"WANT",
"PBOM", // player bomb
@ -816,6 +817,8 @@ char sprnames[NUMSPRITES + 1][5] =
"GBOM",
"GCHX",
"3DFR",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW",
};
@ -5247,6 +5250,8 @@ state_t states[NUMSTATES] =
{SPR_GCHX, 6|FF_PAPERSPRITE|FF_ANIMATE|FF_REVERSEANIM, 14, {NULL}, 6, 2, S_GACHABOM_WAITING}, // S_GACHABOM_EXPLOSION_4
{SPR_GBOM, FF_INVERT, 8, {A_SetScale}, FRACUNIT, 0, S_GACHABOM_RETURNING}, // S_GACHABOM_WAITING
{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -29806,6 +29811,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_SUPER_FLICKY
-1, // doomednum
S_SUPER_FLICKY, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SUPER_FLICKY_CONTROLLER
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {

View file

@ -1200,6 +1200,7 @@ typedef enum sprite
SPR_ITMO,
SPR_ITMI,
SPR_ITMN,
SPR_PWRB,
SPR_WANT,
SPR_PBOM, // player bomb
@ -1367,6 +1368,8 @@ typedef enum sprite
SPR_GBOM,
SPR_GCHX,
SPR_3DFR,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
@ -5678,6 +5681,8 @@ typedef enum state
S_GACHABOM_WAITING,
S_GACHABOM_RETURNING,
S_SUPER_FLICKY,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -6823,6 +6828,9 @@ typedef enum mobj_type
MT_LOOPENDPOINT,
MT_LOOPCENTERPOINT,
MT_SUPER_FLICKY,
MT_SUPER_FLICKY_CONTROLLER,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -10,6 +10,7 @@ extern "C" {
#define BATTLE_SPAWN_INTERVAL (4*TICRATE)
#define BATTLE_DESPAWN_TIME (15*TICRATE)
#define BATTLE_POWERUP_TIME (20*TICRATE)
extern struct battleovertime
{

View file

@ -16,6 +16,7 @@
#include "k_objects.h"
#include "k_roulette.h"
#include "k_podium.h"
#include "k_powerup.h"
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{
@ -888,6 +889,8 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
P_PlayerRingBurst(victimPlayer, 5);
P_DamageMobj(victim, shield, attacker, 1, DMG_STUMBLE); // There's a special exception in P_DamageMobj for type==MT_INSTAWHIP
K_DropPowerUps(victimPlayer);
angle_t thrangle = ANGLE_180 + R_PointToAngle2(victim->x, victim->y, shield->x, shield->y);
P_Thrust(victim, thrangle, FRACUNIT*10);
@ -898,6 +901,19 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
}
return false;
}
else if (victim->type == MT_SUPER_FLICKY)
{
if (Obj_IsSuperFlickyWhippable(victim))
{
K_AddHitLag(victim, victimHitlag, true);
K_AddHitLag(attacker, attackerHitlag, false);
shield->hitlag = attacker->hitlag;
Obj_WhipSuperFlicky(victim);
return true;
}
return false;
}
else
{
if (victim->type == MT_ORBINAUT || victim->type == MT_JAWZ || victim->type == MT_GACHABOM

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@ -6533,13 +6533,26 @@ SINT8 K_GetTotallyRandomResult(UINT8 useodds)
return i;
}
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount)
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT16 amount)
{
mobj_t *drop = P_SpawnMobj(x, y, z, MT_FLOATINGITEM);
mobj_t *backdrop = P_SpawnMobjFromMobj(drop, 0, 0, 0, MT_OVERLAY);
P_SetTarget(&backdrop->target, drop);
P_SetMobjState(backdrop, S_ITEMBACKDROP);
// FIXME: due to linkdraw sucking major ass, I was unable
// to make a backdrop render behind dropped power-ups
// (which use a smaller sprite than normal items). So
// dropped power-ups have the backdrop baked into the
// sprite for now.
if (type < FIRSTPOWERUP)
{
mobj_t *backdrop = P_SpawnMobjFromMobj(drop, 0, 0, 0, MT_OVERLAY);
P_SetTarget(&backdrop->target, drop);
P_SetMobjState(backdrop, S_ITEMBACKDROP);
backdrop->dispoffset = 1;
P_SetTarget(&backdrop->tracer, drop);
backdrop->flags2 |= MF2_LINKDRAW;
}
P_SetScale(drop, drop->scale>>4);
drop->destscale = (3*drop->destscale)/2;
@ -6588,9 +6601,6 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
}
drop->flags |= MF_NOCLIPTHING;
backdrop->dispoffset = 1;
P_SetTarget(&backdrop->tracer, drop);
backdrop->flags2 |= MF2_LINKDRAW;
if (gametyperules & GTR_CLOSERPLAYERS)
{
@ -6600,20 +6610,30 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
return drop;
}
void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount)
{
if (!player->mo || P_MobjWasRemoved(player->mo))
{
return;
}
mobj_t *drop = K_CreatePaperItem(
player->mo->x, player->mo->y, player->mo->z + player->mo->height/2,
player->mo->angle + ANGLE_90, P_MobjFlip(player->mo),
itemtype, itemamount
);
K_FlipFromObject(drop, player->mo);
}
// For getting EXTRA hit!
void K_DropItems(player_t *player)
{
K_DropHnextList(player);
if (player->mo && !P_MobjWasRemoved(player->mo) && player->itemamount > 0)
if (player->itemamount > 0)
{
mobj_t *drop = K_CreatePaperItem(
player->mo->x, player->mo->y, player->mo->z + player->mo->height/2,
player->mo->angle + ANGLE_90, P_MobjFlip(player->mo),
player->itemtype, player->itemamount
);
K_FlipFromObject(drop, player->mo);
K_DropPaperItem(player, player->itemtype, player->itemamount);
}
K_StripItems(player);
@ -8288,6 +8308,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->hand && P_MobjWasRemoved(player->hand))
P_SetTarget(&player->hand, NULL);
if (player->flickyAttacker && P_MobjWasRemoved(player->flickyAttacker))
P_SetTarget(&player->flickyAttacker, NULL);
if (player->powerup.flickyController && P_MobjWasRemoved(player->powerup.flickyController))
P_SetTarget(&player->powerup.flickyController, NULL);
if (player->spectator == false)
{
K_KartEbrakeVisuals(player);
@ -12009,8 +12035,17 @@ void K_UpdateMobjItemOverlay(mobj_t *part, SINT8 itemType, UINT8 itemCount)
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
break;
default:
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
if (itemType >= FIRSTPOWERUP)
{
part->sprite = SPR_PWRB;
// Not a papersprite. See K_CreatePaperItem for why.
part->frame = FF_FULLBRIGHT|(itemType - FIRSTPOWERUP);
}
else
{
part->sprite = SPR_ITEM;
part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
}
break;
}
}

View file

@ -150,7 +150,8 @@ void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave);
void K_KartUpdatePosition(player_t *player);
void K_UpdateAllPlayerPositions(void);
SINT8 K_GetTotallyRandomResult(UINT8 useodds);
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT16 amount);
void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount);
void K_PopPlayerShield(player_t *player);
void K_DropItems(player_t *player);
void K_DropRocketSneaker(player_t *player);

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@ -2,6 +2,8 @@
#ifndef k_objects_H
#define k_objects_H
#include "doomdef.h"
#include "m_fixed.h"
#include "tables.h" // angle_t
#include "taglist.h"
@ -144,6 +146,21 @@ void Obj_SpawnGachaBomRebound(mobj_t *source, mobj_t *target);
/* Servant Hand */
void Obj_ServantHandHandling(player_t *player);
/* Super Flicky Controller */
void Obj_SpawnSuperFlickySwarm(player_t *owner, tic_t time);
void Obj_SuperFlickyControllerThink(mobj_t *controller);
void Obj_EndSuperFlickySwarm(mobj_t *controller);
void Obj_ExtendSuperFlickySwarm(mobj_t *controller, tic_t time);
tic_t Obj_SuperFlickySwarmTime(const mobj_t *controller);
/* Super Flicky */
void Obj_SuperFlickyThink(mobj_t *flicky);
void Obj_WhipSuperFlicky(mobj_t *flicky);
void Obj_BlockSuperFlicky(mobj_t *flicky);
void Obj_SuperFlickyPlayerCollide(mobj_t *flicky, mobj_t *player);
void Obj_SuperFlickyLanding(mobj_t *flicky);
boolean Obj_IsSuperFlickyWhippable(const mobj_t *flicky);
#ifdef __cplusplus
} // extern "C"
#endif

50
src/k_powerup.cpp Normal file
View file

@ -0,0 +1,50 @@
/// \brief Battle mode power-up code
#include "k_kart.h"
#include "k_objects.h"
#include "k_powerup.h"
tic_t K_PowerUpRemaining(const player_t* player, kartitems_t powerup)
{
switch (powerup)
{
case POWERUP_SUPERFLICKY:
return Obj_SuperFlickySwarmTime(player->powerup.flickyController);
default:
return 0u;
}
}
void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
{
switch (powerup)
{
case POWERUP_SUPERFLICKY:
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
{
Obj_ExtendSuperFlickySwarm(player->powerup.flickyController, time);
}
else
{
Obj_SpawnSuperFlickySwarm(player, time);
}
break;
default:
break;
}
}
void K_DropPowerUps(player_t* player)
{
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
{
mobj_t* swarm = player->powerup.flickyController;
// Be sure to measure the remaining time before ending the power-up
K_DropPaperItem(player, POWERUP_SUPERFLICKY, Obj_SuperFlickySwarmTime(swarm));
Obj_EndSuperFlickySwarm(swarm);
}
}

19
src/k_powerup.h Normal file
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@ -0,0 +1,19 @@
#ifndef __K_POWERUP__
#define __K_POWERUP__
#include "doomtype.h"
#include "d_player.h"
#ifdef __cplusplus
extern "C" {
#endif
tic_t K_PowerUpRemaining(const player_t *player, kartitems_t powerup);
void K_GivePowerUp(player_t *player, kartitems_t powerup, tic_t timer);
void K_DropPowerUps(player_t *player);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __K_POWERUP__

View file

@ -36,6 +36,7 @@
#include "p_spec.h" // P_StartQuake
#include "i_system.h" // I_GetPreciseTime, I_GetPrecisePrecision
#include "hu_stuff.h" // for the cecho
#include "k_powerup.h"
#include "lua_script.h"
#include "lua_libs.h"
@ -3883,6 +3884,40 @@ static int lib_kAddHitLag(lua_State *L)
}
static int lib_kPowerUpRemaining(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
kartitems_t powerup = luaL_checkinteger(L, 2);
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_PowerUpRemaining(player, powerup));
return 1;
}
static int lib_kGivePowerUp(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
kartitems_t powerup = luaL_checkinteger(L, 2);
tic_t time = (tic_t)luaL_checkinteger(L, 3);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_GivePowerUp(player, powerup, time);
return 0;
}
static int lib_kDropPowerUps(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DropPowerUps(player);
return 0;
}
static int lib_kInitBossHealthBar(lua_State *L)
{
const char *enemyname = luaL_checkstring(L, 1);
@ -4211,6 +4246,11 @@ static luaL_Reg lib[] = {
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},
// k_powerup
{"K_PowerUpRemaining",lib_kPowerUpRemaining},
{"K_GivePowerUp",lib_kGivePowerUp},
{"K_DropPowerUps",lib_kDropPowerUps},
// k_boss
{"K_InitBossHealthBar", lib_kInitBossHealthBar},
{"K_UpdateBossHealthBar", lib_kUpdateBossHealthBar},

View file

@ -39,6 +39,7 @@ typedef enum {
CHEAT_SCORE,
CHEAT_ANGLE,
CHEAT_RESPAWNAT,
CHEAT_GIVEPOWERUP,
NUMBER_OF_CHEATS
} cheat_t;

View file

@ -21,4 +21,5 @@ target_sources(SRB2SDL2 PRIVATE
block.c
gachabom-rebound.cpp
servant-hand.c
super-flicky.cpp
)

View file

@ -0,0 +1,769 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023 by James R.
// Copyright (C) 2023 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \brief Super Flicky power-up, hunts other players
#include "../d_player.h"
#include "../doomdef.h"
#include "../g_game.h"
#include "../k_battle.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../k_respawn.h"
#include "../m_fixed.h"
#include "../m_random.h"
#include "../p_local.h"
#include "../r_main.h"
#include "../s_sound.h"
#include "../tables.h"
#define flicky_controller(o) ((o)->target)
#define flicky_chasing(o) ((o)->tracer)
#define flicky_next(o) ((o)->hnext)
#define flicky_next_target(o) ((o)->hprev)
#define flicky_phase(o) ((o)->threshold)
#define flicky_delay(o) ((o)->movecount)
#define flicky_mode(o) ((o)->extravalue1)
#define flicky_fly(o) ((o)->extravalue2)
#define controller_source(o) ((o)->target)
#define controller_chasing(o) ((o)->tracer)
#define controller_flicky(o) ((o)->hnext)
#define controller_mode(o) ((o)->movecount)
#define controller_zofs(o) ((o)->sprzoff)
#define controller_expiry(o) ((o)->fuse)
namespace
{
constexpr tic_t kOrbitSpeed = 2*TICRATE;
constexpr int kOrbitSpacing = ANGLE_90;
// Multiples of player radius
constexpr fixed_t kOrbitRadiusInitial = 32*FRACUNIT;
constexpr fixed_t kOrbitRadius = 2*FRACUNIT;
constexpr int kDescendHeight = 256;
constexpr int kDescendSmoothing = 16;
constexpr int kSearchRadius = 1920;
constexpr int kFlightRadius = 1280;
constexpr int kPeckingRadius = 256;
constexpr int kFlightSpeed = 2;
constexpr int kPeckingSpeed = 8;
constexpr fixed_t kRebound = 8*FRACUNIT/9;
constexpr tic_t kDelay = 8;
constexpr tic_t kStunTime = 5*TICRATE;
constexpr tic_t kBlockTime = 1*TICRATE;
constexpr int kRiseTime = 1*TICRATE;
constexpr int kRiseSpeed = 4;
// TODO: skincolor must be updated to 2.2 palette
constexpr skincolornum_t kSuperStart = SKINCOLOR_SUPERGOLD1;
constexpr skincolornum_t kSuperEnd = SKINCOLOR_SUPERGOLD5;
// copied from objects/hyudoro.c
void
sine_bob
( mobj_t * hyu,
angle_t a,
fixed_t sineofs)
{
const fixed_t kBobHeight = 4 * mapobjectscale;
// slightly modified from objects/hyudoro.c
hyu->sprzoff = FixedMul(kBobHeight,
sineofs + FINESINE(a >> ANGLETOFINESHIFT));
}
void
bob_in_place
( mobj_t * hyu,
INT32 phase,
INT32 bob_speed)
{
sine_bob(hyu,
((leveltime + phase) & (bob_speed - 1)) *
(ANGLE_MAX / bob_speed), -(3*FRACUNIT/4));
}
struct Flicky;
struct Controller : mobj_t
{
enum class Mode : int
{
kDescend,
kOrbit,
kEnRoute,
kAttached,
kReturning,
};
mobj_t* source() const { return controller_source(this); }
void source(mobj_t* n) { P_SetTarget(&controller_source(this), n); }
mobj_t* chasing() const { return controller_chasing(this); }
void chasing(mobj_t* n) { P_SetTarget(&controller_chasing(this), n); }
Flicky* flicky() const;
void flicky(Flicky* n);
Mode mode() const { return static_cast<Mode>(controller_mode(this)); }
void mode(Mode n) { controller_mode(this) = static_cast<int>(n); }
fixed_t zofs() const { return controller_zofs(this); }
void zofs(fixed_t n) { controller_zofs(this) = n; }
tic_t expiry() const { return controller_expiry(this); }
void expiry(tic_t n) { controller_expiry(this) = n; }
static Controller* spawn(player_t* player, tic_t time)
{
Controller* x = static_cast<Controller*>(P_SpawnMobjFromMobjUnscaled(
player->mo,
0,
0,
kDescendHeight * mapobjectscale,
MT_SUPER_FLICKY_CONTROLLER
));
x->source(player->mo);
x->mode(Mode::kDescend);
x->zofs(0);
x->expiry(leveltime + time);
P_SetTarget(&player->powerup.flickyController, x);
S_StartSound(x, sfx_s3k46);
return x;
}
bool valid() { return !P_MobjWasRemoved(source()); }
tic_t time_remaining() const { return expiry() - leveltime; }
tic_t powerup_remaining() const { return ending() ? 0u : time_remaining() - kRiseTime; }
bool ending() const { return time_remaining() <= kRiseTime; }
void descend()
{
fixed_t head = P_GetMobjHead(source());
fixed_t tz = head;
if (mode() == Mode::kDescend)
{
tz = z - ((z - head) / kDescendSmoothing);
if ((tz - head) < mapobjectscale)
{
mode(Mode::kOrbit);
tz = head;
}
}
z = tz + zofs();
if (ending())
{
zofs(zofs() + (kRiseSpeed * mapobjectscale * P_MobjFlip(this)));
}
}
void expand()
{
fixed_t n = FixedMul(kOrbitRadiusInitial, ((z - P_GetMobjHead(source())) / kDescendHeight));
radius = FixedMul(FixedMul(kOrbitRadius, source()->radius), FRACUNIT + n);
}
void end()
{
// +1 in case flicky already thunk this tic
expiry(leveltime + kRiseTime + 1);
}
void search();
};
struct Flicky : mobj_t
{
enum class Mode : int
{
kReserved,
kHunting,
kStunned,
kWeak,
};
enum class Fly : int
{
kNormal,
kZoom,
kSlow,
};
Controller* controller() const { return static_cast<Controller*>(flicky_controller(this)); }
void controller(Controller* n) { P_SetTarget(&flicky_controller(this), n); }
mobj_t* chasing() const { return flicky_chasing(this); }
void chasing(mobj_t* n) { P_SetTarget(&flicky_chasing(this), n); }
Flicky* next() const { return static_cast<Flicky*>(flicky_next(this)); }
void next(Flicky* n) { P_SetTarget(&flicky_next(this), n); }
mobj_t* next_target() const { return flicky_next_target(this); }
void next_target(mobj_t* n) { P_SetTarget(&flicky_next_target(this), n); }
int phase() const { return flicky_phase(this); }
void phase(int n) { flicky_phase(this) = n; }
int delay() const { return flicky_delay(this); }
void delay(int n) { flicky_delay(this) = n; }
Mode mode() const { return static_cast<Mode>(flicky_mode(this)); }
void mode(Mode n) { flicky_mode(this) = static_cast<int>(n); }
Fly fly() const { return static_cast<Fly>(flicky_fly(this)); }
void fly(Fly n) { flicky_fly(this) = static_cast<int>(n); }
mobj_t* source() const { return controller()->source(); }
static void spawn(Controller* controller, int phase)
{
Flicky* x = static_cast<Flicky*>(P_SpawnMobjFromMobj(controller, 0, 0, 0, MT_SUPER_FLICKY));
x->controller(controller);
x->phase(phase);
x->delay(0);
x->mode(Mode::kReserved);
x->light_up(true);
x->next(controller->flicky());
controller->flicky(x);
}
static skincolornum_t super_color()
{
return static_cast<skincolornum_t>(kSuperStart + ((leveltime / 4) % ((kSuperEnd - kSuperStart) + 1)));
}
bool valid() const { return !P_MobjWasRemoved(controller()) && controller()->valid(); }
bool stunned() const { return mode() == Mode::kStunned || mode() == Mode::kWeak; }
void light_up(bool n)
{
if (n)
{
renderflags |= RF_FULLBRIGHT;
color = super_color();
}
else
{
renderflags &= ~(RF_FULLBRIGHT);
color = source()->player ? source()->player->skincolor : source()->color;
}
}
void animate()
{
P_InstaScale(this, source()->scale * (chasing() ? 2 : 1));
if (color >= kSuperStart && color <= kSuperEnd)
{
color = super_color();
}
bob_in_place(this, phase() * 8, 32);
}
void refocus()
{
if (controller()->ending())
{
if (controller()->time_remaining() == kRiseTime)
{
light_up(false);
rise();
}
return;
}
if (delay() > 0)
{
delay(delay() - 1);
}
else
{
if (chasing() != next_target())
{
chasing(next_target());
mode(Mode::kHunting);
S_StartSound(this, sfx_fhurt2);
}
if (stunned())
{
light_up(true);
flags = info->flags;
mode(Mode::kHunting);
S_StartSound(this, sfx_s3k9f);
}
}
}
angle_t orbit_angle() const { return controller()->angle + (phase() * kOrbitSpacing); }
vector3_t orbit_position() const
{
return {
source()->x + FixedMul(FCOS(orbit_angle()), controller()->radius),
source()->y + FixedMul(FSIN(orbit_angle()), controller()->radius),
controller()->z
};
}
void orbit()
{
vector3_t pos = orbit_position();
P_MoveOrigin(this, pos.x, pos.y, pos.z);
momx = 0;
momy = 0;
momz = 0;
angle = orbit_angle() + ANGLE_90; // face direction of orbit
}
// copied from objects/spb.c
void spawn_speed_lines(angle_t direction)
{
if (mode() != Mode::kHunting)
{
return;
}
mobj_t *fast = P_SpawnMobjFromMobjUnscaled(
this,
P_RandomRange(PR_DECORATION, -24, 24) * mapobjectscale,
P_RandomRange(PR_DECORATION, -24, 24) * mapobjectscale,
(height / 2) + (P_RandomRange(PR_DECORATION, -24, 24) * mapobjectscale),
MT_FASTLINE
);
P_SetTarget(&fast->target, this);
fast->angle = direction;
fast->color = source()->color;
fast->colorized = true;
fast->renderflags |= RF_ADD;
K_MatchGenericExtraFlags(fast, this);
}
void chase()
{
if (controller()->ending())
{
return;
}
vector3_t pos = chasing() ? vector3_t{chasing()->x, chasing()->y, P_GetMobjFeet(chasing())} : orbit_position();
angle_t th = R_PointToAngle2(x, y, pos.x, pos.y);
momz = (pos.z - z) / kDescendSmoothing;
angle = K_MomentumAngleReal(this);
angle_t d = AngleDelta(th, angle);
fixed_t dist = FixedHypot(x - pos.x, y - pos.y);
const Fly oldFly = fly();
if (d < ANGLE_11hh && dist < kPeckingRadius * mapobjectscale)
{
// Drastically speed up when about to intersect
P_Thrust(this, th, kPeckingSpeed * mapobjectscale);
fly(Fly::kZoom);
}
else
{
P_Thrust(this, th, kFlightSpeed * mapobjectscale);
fly(Fly::kNormal);
}
if (d > ANGLE_45 && dist > kFlightRadius * mapobjectscale)
{
// Cut momentum when too far outside of intended trajectory
momx = FixedMul(momx, kRebound);
momy = FixedMul(momy, kRebound);
spawn_speed_lines(th);
fly(Fly::kSlow);
}
else
{
spawn_speed_lines(angle);
}
// Returning to owner
if (!chasing())
{
if (AngleDelta(th, R_PointToAngle2(x + momx, y + momy, pos.x, pos.y)) > ANG1)
{
mode(Mode::kReserved);
}
else
{
P_InstaThrust(this, th, FixedHypot(momx, momy));
}
}
if (fly() != oldFly)
{
switch (fly())
{
case Fly::kNormal:
break;
case Fly::kZoom:
S_StartSound(this, sfx_fbird);
break;
case Fly::kSlow:
S_StartSound(this, sfx_fbost1);
break;
}
}
}
void rise()
{
P_SetObjectMomZ(this, kRiseSpeed * FRACUNIT, false);
}
void damage(mobj_t* mobj)
{
if (!mobj->player)
{
return;
}
if (mobj != chasing())
{
return;
}
if (mode() != Mode::kHunting)
{
return;
}
if (P_DamageMobj(mobj, this, source(), 1, DMG_NORMAL))
{
P_InstaThrust(mobj, K_MomentumAngleReal(this), FixedHypot(momx, momy));
K_StumblePlayer(mobj->player);
mobj->player->spinouttimer = 1; // need invulnerability for one tic
P_SetTarget(&mobj->player->flickyAttacker, this);
controller()->mode(Controller::Mode::kAttached);
}
S_StartSound(this, sfx_supflk);
}
void reflect()
{
momx = -(momx);
momy = -(momy);
}
void nerf()
{
light_up(false);
flags &= ~(MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT);
}
void whip()
{
reflect();
P_SetObjectMomZ(this, 8*FRACUNIT, false);
nerf();
mode(Mode::kStunned);
delay(kStunTime);
S_StartSound(this, sfx_fhurt1);
}
void block()
{
reflect();
mode(Mode::kStunned);
delay(kBlockTime);
}
void land()
{
flags |= MF_NOGRAVITY;
mode(Mode::kWeak);
}
};
Flicky* Controller::flicky() const
{
return static_cast<Flicky*>(controller_flicky(this));
}
void Controller::flicky(Flicky* n)
{
P_SetTarget(&controller_flicky(this), n);
}
void Controller::search()
{
if (ending())
{
return;
}
fixed_t nearestDistance = INT32_MAX;
mobj_t* nearestMobj = nullptr;
mobj_t* origin = chasing() ? chasing() : source();
for (int i = 0; i < MAXPLAYERS; ++i)
{
player_t* player = &players[i];
mobj_t* mobj = player->mo;
if (!playeringame[i] || P_MobjWasRemoved(mobj))
{
continue;
}
// Do not retarget existing target or owner.
if (mobj == chasing() || mobj == source())
{
continue;
}
// Target is already being hunted.
if (player->flickyAttacker)
{
continue;
}
if (player->respawn.state != RESPAWNST_NONE)
{
continue;
}
fixed_t dist = FixedHypot(origin->x - mobj->x, origin->y - mobj->y);
if (dist < kSearchRadius * mapobjectscale && dist < nearestDistance)
{
nearestDistance = dist;
nearestMobj = mobj;
}
}
if (nearestMobj)
{
if (chasing() && flicky())
{
// Detach flicky from swarm. This one keeps its previous target.
flicky(flicky()->next());
}
chasing(nearestMobj);
mode(Mode::kEnRoute);
// Update entire swarm
for (Flicky* x = flicky(); x; x = x->next())
{
x->next_target(chasing());
x->delay(x->phase() * kDelay);
}
}
}
}; // namespace
void Obj_SpawnSuperFlickySwarm(player_t* owner, tic_t time)
{
Controller* controller = Controller::spawn(owner, time);
Flicky::spawn(controller, 0);
Flicky::spawn(controller, 1);
Flicky::spawn(controller, 2);
Flicky::spawn(controller, 3);
}
void Obj_SuperFlickyThink(mobj_t* mobj)
{
Flicky* x = static_cast<Flicky*>(mobj);
if (!x->valid())
{
P_RemoveMobj(x);
return;
}
x->animate();
x->refocus();
switch (x->mode())
{
case Flicky::Mode::kReserved:
x->orbit();
break;
case Flicky::Mode::kHunting:
x->chase();
break;
case Flicky::Mode::kStunned:
break;
case Flicky::Mode::kWeak:
x->chase();
break;
}
}
void Obj_SuperFlickyControllerThink(mobj_t* mobj)
{
Controller* x = static_cast<Controller*>(mobj);
if (!x->valid())
{
P_RemoveMobj(x);
return;
}
if (x->time_remaining() <= 1)
{
P_RemoveMobj(x);
return;
}
x->angle += ANGLE_MAX / kOrbitSpeed;
switch (x->mode())
{
case Controller::Mode::kDescend:
x->descend();
x->expand();
break;
case Controller::Mode::kOrbit:
x->descend();
x->expand();
x->search();
break;
case Controller::Mode::kEnRoute:
break;
case Controller::Mode::kAttached:
x->search();
break;
case Controller::Mode::kReturning:
x->descend();
break;
}
}
void Obj_WhipSuperFlicky(mobj_t* t1)
{
Flicky* x = static_cast<Flicky*>(t1);
if (x->valid())
{
x->whip();
}
}
void Obj_BlockSuperFlicky(mobj_t* t1)
{
Flicky* x = static_cast<Flicky*>(t1);
if (x->valid())
{
x->block();
}
}
void Obj_SuperFlickyPlayerCollide(mobj_t* t1, mobj_t* t2)
{
Flicky* x = static_cast<Flicky*>(t1);
if (x->valid())
{
x->damage(t2);
}
}
void Obj_SuperFlickyLanding(mobj_t* mobj)
{
Flicky* x = static_cast<Flicky*>(mobj);
if (x->valid())
{
x->land();
}
}
void Obj_EndSuperFlickySwarm(mobj_t* mobj)
{
Controller* x = static_cast<Controller*>(mobj);
if (x->valid())
{
x->end();
}
}
void Obj_ExtendSuperFlickySwarm(mobj_t* mobj, tic_t time)
{
Controller* x = static_cast<Controller*>(mobj);
x->expiry(x->expiry() + time);
}
tic_t Obj_SuperFlickySwarmTime(const mobj_t* mobj)
{
const Controller* x = static_cast<const Controller*>(mobj);
return x ? x->powerup_remaining() : 0u;
}
boolean Obj_IsSuperFlickyWhippable(const mobj_t* mobj)
{
const Flicky* x = static_cast<const Flicky*>(mobj);
return !x->stunned();
}

View file

@ -41,6 +41,7 @@
#include "k_roulette.h"
#include "k_boss.h"
#include "acs/interface.h"
#include "k_powerup.h"
// CTF player names
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
@ -332,14 +333,21 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_InstaThrust(player->mo, player->mo->angle, 20<<FRACBITS);
return;
case MT_FLOATINGITEM: // SRB2Kart
if (!P_CanPickupItem(player, 3) || (player->itemamount && player->itemtype != special->threshold))
return;
player->itemtype = special->threshold;
if ((UINT16)(player->itemamount) + special->movecount > 255)
player->itemamount = 255;
if (special->threshold >= FIRSTPOWERUP)
{
K_GivePowerUp(player, special->threshold, special->movecount);
}
else
player->itemamount += special->movecount;
{
if (!P_CanPickupItem(player, 3) || (player->itemamount && player->itemtype != special->threshold))
return;
player->itemtype = special->threshold;
if ((UINT16)(player->itemamount) + special->movecount > 255)
player->itemamount = 255;
else
player->itemamount += special->movecount;
}
S_StartSound(special, special->info->deathsound);
@ -648,6 +656,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
Obj_PlayerUsedRingShooter(special, player);
return;
case MT_SUPER_FLICKY:
Obj_SuperFlickyPlayerCollide(special, toucher);
return;
default: // SOC or script pickup
P_SetTarget(&special->target, toucher);
break;
@ -2322,8 +2334,16 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (clash)
{
player->spheres = max(player->spheres - 10, 0);
if (inflictor)
{
K_DoPowerClash(target, inflictor);
if (inflictor->type == MT_SUPER_FLICKY)
{
Obj_BlockSuperFlicky(inflictor);
}
}
else if (source)
K_DoPowerClash(target, source);
}

View file

@ -2464,6 +2464,12 @@ boolean P_ZMovement(mobj_t *mo)
return false;
}
}
else if (mo->type == MT_SUPER_FLICKY)
{
mom.z = -mom.z;
Obj_SuperFlickyLanding(mo);
}
else if (mo->type == MT_DRIFTCLIP)
{
mom.z = -mom.z/2;
@ -6684,6 +6690,14 @@ static void P_MobjSceneryThink(mobj_t *mobj)
case MT_INSTAWHIP_RECHARGE:
Obj_InstaWhipRechargeThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return;
}
break;
case MT_SUPER_FLICKY_CONTROLLER:
Obj_SuperFlickyControllerThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return;
@ -7197,29 +7211,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
}
}
switch (mobj->threshold)
if (mobj->threshold == KITEM_SPB || mobj->threshold == KITEM_SHRINK)
{
case KITEM_ORBINAUT:
mobj->sprite = SPR_ITMO;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
break;
case KITEM_INVINCIBILITY:
mobj->sprite = SPR_ITMI;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
break;
case KITEM_SAD:
mobj->sprite = SPR_ITEM;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
break;
case KITEM_SPB:
case KITEM_SHRINK:
K_SetItemCooldown(mobj->threshold, 20*TICRATE);
/* FALLTHRU */
default:
mobj->sprite = SPR_ITEM;
mobj->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(mobj->threshold);
break;
K_SetItemCooldown(mobj->threshold, 20*TICRATE);
}
K_UpdateMobjItemOverlay(mobj, mobj->threshold, mobj->movecount);
break;
}
case MT_ITEMCAPSULE:
@ -9533,6 +9530,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
case MT_GACHABOM_REBOUND:
Obj_GachaBomReboundThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return false;
}
break;
case MT_SUPER_FLICKY:
Obj_SuperFlickyThink(mobj);
if (P_MobjWasRemoved(mobj))
{
return false;

View file

@ -79,6 +79,8 @@ typedef enum
RINGSHOOTER = 0x0100,
WHIP = 0x0200,
HAND = 0x0400,
FLICKYATTACKER = 0x0800,
FLICKYCONTROLLER = 0x1000,
} player_saveflags;
static inline void P_ArchivePlayer(savebuffer_t *save)
@ -319,6 +321,12 @@ static void P_NetArchivePlayers(savebuffer_t *save)
if (players[i].ringShooter)
flags |= RINGSHOOTER;
if (players[i].flickyAttacker)
flags |= FLICKYATTACKER;
if (players[i].powerup.flickyController)
flags |= FLICKYCONTROLLER;
WRITEUINT16(save->p, flags);
if (flags & SKYBOXVIEW)
@ -351,6 +359,12 @@ static void P_NetArchivePlayers(savebuffer_t *save)
if (flags & RINGSHOOTER)
WRITEUINT32(save->p, players[i].ringShooter->mobjnum);
if (flags & FLICKYATTACKER)
WRITEUINT32(save->p, players[i].flickyAttacker->mobjnum);
if (flags & FLICKYCONTROLLER)
WRITEUINT32(save->p, players[i].powerup.flickyController->mobjnum);
WRITEUINT32(save->p, (UINT32)players[i].followitem);
WRITEUINT32(save->p, players[i].charflags);
@ -757,6 +771,12 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
if (flags & RINGSHOOTER)
players[i].ringShooter = (mobj_t *)(size_t)READUINT32(save->p);
if (flags & FLICKYATTACKER)
players[i].flickyAttacker = (mobj_t *)(size_t)READUINT32(save->p);
if (flags & FLICKYCONTROLLER)
players[i].powerup.flickyController = (mobj_t *)(size_t)READUINT32(save->p);
players[i].followitem = (mobjtype_t)READUINT32(save->p);
//SetPlayerSkinByNum(i, players[i].skin);
@ -5264,6 +5284,20 @@ static void P_RelinkPointers(void)
if (!P_SetTarget(&players[i].ringShooter, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "ringShooter not found on player %d\n", i);
}
if (players[i].flickyAttacker)
{
temp = (UINT32)(size_t)players[i].flickyAttacker;
players[i].flickyAttacker = NULL;
if (!P_SetTarget(&players[i].flickyAttacker, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "flickyAttacker not found on player %d\n", i);
}
if (players[i].powerup.flickyController)
{
temp = (UINT32)(size_t)players[i].powerup.flickyController;
players[i].powerup.flickyController = NULL;
if (!P_SetTarget(&players[i].powerup.flickyController, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "powerup.flickyController not found on player %d\n", i);
}
}
}

View file

@ -1189,6 +1189,13 @@ sfxinfo_t S_sfx[NUMSFX] =
{"iwhp", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Instawhip attack
{"gbrk", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Guard break!
// Super Flicky Power-Up
{"supflk", false, 255, 32, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Woodpecking - SF_NOINTERRUPT
{"fbost1", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Slowing down
{"fbird", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Speeding up
{"fhurt1", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Whipped
{"fhurt2", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hunting
// SRB2Kart - Engine sounds
// Engine class A
{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},

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@ -1258,6 +1258,12 @@ typedef enum
sfx_iwhp,
sfx_gbrk,
sfx_supflk,
sfx_fbost1,
sfx_fbird,
sfx_fhurt1,
sfx_fhurt2,
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
// Engine class A - Low Speed, Low Weight
sfx_krta00,

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@ -47,6 +47,7 @@ TYPEDEF (botvars_t);
TYPEDEF (roundconditions_t);
TYPEDEF (skybox_t);
TYPEDEF (itemroulette_t);
TYPEDEF (powerupvars_t);
TYPEDEF (altview_t);
TYPEDEF (player_t);