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Battle powerup feedback sound definitions
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2 changed files with 16 additions and 0 deletions
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@ -1275,6 +1275,14 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"dmgb3", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmgb4", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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// Powerup sounds
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{"bpwrua", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
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{"bpwrub", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
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{"bpwruc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
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{"bpwrud", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
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{"bpwrue", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
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{"bpwruf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
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// SRB2Kart - Engine sounds
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// Engine class A
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{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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@ -1351,6 +1351,14 @@ typedef enum
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sfx_dmgb3,
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sfx_dmgb4,
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// Powerup sounds
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sfx_bpwrua, // Super Power
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sfx_bpwrub, // Mega Barrier
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sfx_bpwruc, // Bumper Restock
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sfx_bpwrud, // Rhythm Badge
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sfx_bpwrue, // Super Flicky
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sfx_bpwruf, // Bonus
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// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
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// Engine class A - Low Speed, Low Weight
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sfx_krta00,
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