From f3f0ce7351adb715f035a62df780bc625c64d198 Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Sat, 26 Aug 2023 00:47:13 -0400 Subject: [PATCH] Don't nerf results Fast-fall bounce speed can't reduce your speed if the conversion would've been lower --- src/k_kart.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.c b/src/k_kart.c index bfafe910a..d00ffcd73 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -10611,7 +10611,7 @@ boolean K_FastFallBounce(player_t *player) if (player->curshield == KSHIELD_BUBBLE) { S_StartSound(player->mo, sfx_s3k44); - P_InstaThrust(player->mo, player->mo->angle, abs(player->fastfall)); + P_InstaThrust(player->mo, player->mo->angle, max(player->speed, abs(player->fastfall))); } else {