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Fix skies not being Encore-remapped (only affected software :regret:)
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@ -644,6 +644,8 @@ static void R_DrawSkyPlane(visplane_t *pl)
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// Because of this hack, sky is not affected
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// by sector colormaps (INVUL inverse mapping is not implemented in SRB2 so is irrelevant).
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dc_colormap = colormaps;
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if (encoremap)
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dc_colormap += (256*32);
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dc_texturemid = skytexturemid;
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dc_texheight = textureheight[skytexture]
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>>FRACBITS;
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