Remove MessageDef

This was a dummy conditional which was necessary in the old menu system; this is no longer the case as of newmenus.
This commit is contained in:
toaster 2023-02-01 22:39:35 +00:00
parent f630bbb1cf
commit f46fbf0418
4 changed files with 0 additions and 29 deletions

View file

@ -597,7 +597,6 @@ void M_PlayMenuJam(void);
void M_MenuTypingInput(INT32 key);
extern menu_t MessageDef;
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
void M_StopMessage(INT32 choice);
void M_DrawMenuMessage(void);

View file

@ -505,9 +505,6 @@ void M_DrawMenuMessage(void)
void M_Drawer(void)
{
if (currentMenu == &MessageDef)
menuactive = true;
if (menuwipe)
F_WipeStartScreen();

View file

@ -546,9 +546,6 @@ void M_ClearMenus(boolean callexitmenufunc)
COM_BufAddText(va("saveconfig \"%s\" -silent\n", configfile));
#endif //Alam: But not on the Dreamcast's VMUs
if (currentMenu == &MessageDef) // Oh sod off!
currentMenu = &MainDef; // Not like it matters
if (gamestate == GS_MENU) // Back to title screen
D_StartTitle();

View file

@ -4,28 +4,6 @@
#include "../../k_menu.h"
#include "../../z_zone.h"
static menuitem_t MessageMenu[] =
{
// TO HACK
{0, NULL, NULL, NULL, {NULL}, 0, 0}
};
menu_t MessageDef =
{
1, // # of menu items
NULL, // previous menu (TO HACK)
0, // lastOn, flags (TO HACK)
MessageMenu, // menuitem_t ->
0, 0, // x, y (TO HACK)
0, 0, // extra1, extra2
0, 0, // transition tics
NULL, // drawing routine ->
NULL, // ticker routine
NULL, // init routine
NULL, // quit routine
NULL // input routine
};
// message prompt struct
struct menumessage_s menumessage;