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Finish adding highlights to ZB script editor
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@ -122,6 +122,75 @@ keywords
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"The activator is set to said player for this script.";
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// Specials
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Sector_CopyHeights = "Sector_CopyHeights";
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Light_Copy = "Light_Copy";
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Sector_CopyHeightsMove = "Sector_CopyHeightsMove";
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Sector_MovePlanes = "Sector_MovePlanes";
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Sector_CopyTextures = "Sector_CopyTextures";
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Sector_ChangeTag = "Sector_ChangeTag";
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Line_ChangeFrontSectorTag = "Line_ChangeFrontSectorTag";
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Sector_StopMovement = "Sector_StopMovement";
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Thing_Teleport = "Thing_Teleport";
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Level_SetMusic = "Level_SetMusic";
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PlaySFX = "PlaySFX";
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Console_Execute = "Console_Execute";
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Light_Flicker = "Light_Flicker";
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Light_Pulse = "Light_Pulse";
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Light_Blink = "Light_Blink";
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Light_Fade = "Light_Fade";
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Light_Stop = "Light_Stop";
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Camera_CutAwayView = "Camera_CutAwayView";
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Level_SetSky = "Level_SetSky";
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Level_SetWeather = "Level_SetWeather";
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Thing_SetState = "Thing_SetState";
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Thing_Stop = "Thing_Stop";
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Player_AddScore = "Player_AddScore";
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FOF_StartMovement = "FOF_StartMovement";
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Sector_Crush = "Sector_Crush";
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Thing_SetFlip = "Thing_SetFlip";
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Sector_ChangeScroll = "Sector_ChangeScroll";
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FOF_Shatter = "FOF_Shatter";
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Player_DisableControl = "Player_DisableControl";
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Thing_SetScale = "Thing_SetScale";
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Line_CopyTextures = "Line_CopyTextures";
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Level_StartMetalSonicRace = "Level_StartMetalSonicRace";
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SetUnlockableTrigger = "SetUnlockableTrigger";
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Sector_NextThingState = "Sector_NextThingState";
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Lua_Execute = "Lua_Execute";
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Earthquake = "Earthquake";
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FOF_SetExists = "FOF_SetExists";
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FOF_Crumble = "FOF_Crumble";
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Sector_SetColormap = "Sector_SetColormap";
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SetSkyboxViewpoints = "SetSkyboxViewpoints";
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SetBossActive = "SetBossActive";
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Line_Execute = "Line_Execute";
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Line_ExecuteRandom = "Line_ExecuteRandom";
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FOF_SetAlpha = "FOF_SetAlpha";
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FOF_Fade = "FOF_Fade";
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FOF_StopFade = "FOF_StopFade";
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Sector_FadeColormap = "Sector_FadeColormap";
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Sector_StopColormapFade = "Sector_StopColormapFade";
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Thing_StartTracking = "Thing_StartTracking";
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Thing_StopTracking = "Thing_StopTracking";
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Prompt_Execute = "Prompt_Execute";
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Player_AddRings = "Player_AddRings";
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Thing_Spawn = "Thing_Spawn";
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Level_StopClock = "Level_StopClock";
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Thing_Dye = "Thing_Dye";
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TriggerEggCapsule = "TriggerEggCapsule";
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Level_SetFailed = "Level_SetFailed";
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Sector_SetLight = "Sector_SetLight";
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Line_SetArg = "Line_SetArg";
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Sector_SetGravity = "Sector_SetGravity";
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Polyobj_DoorSlide = "Polyobj_DoorSlide";
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Polyobj_DoorSwing = "Polyobj_DoorSwing";
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Polyobj_Move = "Polyobj_Move";
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Polyobj_Rotate = "Polyobj_Rotate";
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Polyobj_MoveByWaypoints = "Polyobj_MoveByWaypoints";
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Polyobj_SetVisibilityTangibility = "Polyobj_SetVisibilityTangibility";
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Polyobj_SetAlpha = "Polyobj_SetAlpha";
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Polyobj_FadeAlpha = "Polyobj_FadeAlpha";
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Sector_ToggleWaypoints = "Sector_ToggleWaypoints";
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// Functions
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Delay = "void Delay(int tics)\n"
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