mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'challenges-ui-fixes' into 'master'
Challenges UI fixes Closes #1235 See merge request KartKrew/Kart!2207
This commit is contained in:
commit
f488265d33
2 changed files with 25 additions and 12 deletions
|
|
@ -6801,12 +6801,17 @@ drawborder:
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEVELOP
|
#ifdef DEVELOP
|
||||||
if (cv_debugchallenges.value == -2 ||
|
if (
|
||||||
cv_debugchallenges.value > 0)
|
(
|
||||||
|
cv_debugchallenges.value == -2
|
||||||
|
|| cv_debugchallenges.value > 0
|
||||||
|
)
|
||||||
|
&& num < MAXUNLOCKABLES
|
||||||
|
)
|
||||||
{
|
{
|
||||||
// Display the conditionset for this tile.
|
// Display the conditionset for this tile.
|
||||||
V_DrawThinString(x, y,
|
V_DrawThinString(x, y,
|
||||||
ref->conditionset == cv_debugchallenges.value ? V_AQUAMAP : V_GRAYMAP,
|
num+1 == cv_debugchallenges.value ? V_AQUAMAP : V_GRAYMAP,
|
||||||
va("%u", num+1));
|
va("%u", num+1));
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -7593,7 +7598,7 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
|
||||||
#define COLTOPIX(col) (col*hiliw)
|
#define COLTOPIX(col) (col*hiliw)
|
||||||
//((col * barlen)/gamedata->challengegridwidth)
|
//((col * barlen)/gamedata->challengegridwidth)
|
||||||
|
|
||||||
INT32 hilix, nextstep, i, completionamount, skiplevel;
|
INT32 hilix, nextstep, i, numincolumn, completionamount, skiplevel;
|
||||||
|
|
||||||
// selection
|
// selection
|
||||||
hilix = COLTOPIX(challengesmenu.col);
|
hilix = COLTOPIX(challengesmenu.col);
|
||||||
|
|
@ -7606,25 +7611,30 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
|
||||||
mindiscouragement = 1; // so someone looking for 101% isn't hunting forever
|
mindiscouragement = 1; // so someone looking for 101% isn't hunting forever
|
||||||
|
|
||||||
// unbounded so that we can do the last remaining completionamount draw
|
// unbounded so that we can do the last remaining completionamount draw
|
||||||
nextstep = completionamount = skiplevel = 0;
|
nextstep = numincolumn = completionamount = skiplevel = 0;
|
||||||
for (i = 0; ; i++)
|
for (i = 0; ; i++)
|
||||||
{
|
{
|
||||||
INT32 prevstep = nextstep;
|
INT32 prevstep = nextstep;
|
||||||
nextstep = (i % CHALLENGEGRIDHEIGHT);
|
nextstep = (i % CHALLENGEGRIDHEIGHT);
|
||||||
if (prevstep >= nextstep)
|
if (prevstep >= nextstep)
|
||||||
{
|
{
|
||||||
if (completionamount > 0)
|
if (completionamount > 0 && numincolumn > 0)
|
||||||
{
|
{
|
||||||
if (skiplevel >= mindiscouragement && completionamount == 10)
|
if (completionamount >= numincolumn)
|
||||||
{
|
{
|
||||||
// awareness
|
// If any have been skipped, we subtract a little for awareness...
|
||||||
completionamount--;
|
completionamount = (skiplevel >= mindiscouragement) ? 9 : 10;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Ordinary 0-10 calculation.
|
||||||
|
completionamount = (completionamount*10)/numincolumn;
|
||||||
}
|
}
|
||||||
|
|
||||||
V_DrawFadeFill(barx + hilix, bary, hiliw, barh, 0, 1, completionamount);
|
V_DrawFadeFill(barx + hilix, bary, hiliw, barh, 0, 1, completionamount);
|
||||||
}
|
}
|
||||||
|
|
||||||
completionamount = skiplevel = 0;
|
numincolumn = completionamount = skiplevel = 0;
|
||||||
hilix = i/CHALLENGEGRIDHEIGHT;
|
hilix = i/CHALLENGEGRIDHEIGHT;
|
||||||
hilix = COLTOPIX(hilix);
|
hilix = COLTOPIX(hilix);
|
||||||
}
|
}
|
||||||
|
|
@ -7636,6 +7646,9 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
|
||||||
if (gamedata->challengegrid[i] >= MAXUNLOCKABLES)
|
if (gamedata->challengegrid[i] >= MAXUNLOCKABLES)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// Okay, confirmed not a gap.
|
||||||
|
numincolumn++;
|
||||||
|
|
||||||
#ifdef DEVELOP
|
#ifdef DEVELOP
|
||||||
if (cv_debugchallenges.value > 0
|
if (cv_debugchallenges.value > 0
|
||||||
&& cv_debugchallenges.value == gamedata->challengegrid[i]+1)
|
&& cv_debugchallenges.value == gamedata->challengegrid[i]+1)
|
||||||
|
|
@ -7652,7 +7665,7 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
|
||||||
|
|
||||||
if (gamedata->unlocked[gamedata->challengegrid[i]])
|
if (gamedata->unlocked[gamedata->challengegrid[i]])
|
||||||
{
|
{
|
||||||
completionamount += (10/CHALLENGEGRIDHEIGHT);
|
completionamount++;
|
||||||
|
|
||||||
unlockable_t *ref = &unlockables[gamedata->challengegrid[i]];
|
unlockable_t *ref = &unlockables[gamedata->challengegrid[i]];
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2899,7 +2899,7 @@ char *M_BuildConditionSetString(UINT16 unlockid)
|
||||||
if (work == NULL)
|
if (work == NULL)
|
||||||
{
|
{
|
||||||
stopasap = true;
|
stopasap = true;
|
||||||
work = "???";
|
work = "(Find other secrets to learn about this...)";
|
||||||
}
|
}
|
||||||
else if (cn->type == UC_DESCRIPTIONOVERRIDE)
|
else if (cn->type == UC_DESCRIPTIONOVERRIDE)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue