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Merge branch 'challenges-ui-fixes' into 'master'
Challenges UI fixes Closes #1235 See merge request KartKrew/Kart!2207
This commit is contained in:
commit
f488265d33
2 changed files with 25 additions and 12 deletions
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@ -6801,12 +6801,17 @@ drawborder:
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}
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#ifdef DEVELOP
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if (cv_debugchallenges.value == -2 ||
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cv_debugchallenges.value > 0)
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if (
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(
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cv_debugchallenges.value == -2
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|| cv_debugchallenges.value > 0
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)
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&& num < MAXUNLOCKABLES
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)
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{
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// Display the conditionset for this tile.
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V_DrawThinString(x, y,
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ref->conditionset == cv_debugchallenges.value ? V_AQUAMAP : V_GRAYMAP,
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num+1 == cv_debugchallenges.value ? V_AQUAMAP : V_GRAYMAP,
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va("%u", num+1));
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}
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#endif
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@ -7593,7 +7598,7 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
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#define COLTOPIX(col) (col*hiliw)
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//((col * barlen)/gamedata->challengegridwidth)
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INT32 hilix, nextstep, i, completionamount, skiplevel;
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INT32 hilix, nextstep, i, numincolumn, completionamount, skiplevel;
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// selection
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hilix = COLTOPIX(challengesmenu.col);
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@ -7606,25 +7611,30 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
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mindiscouragement = 1; // so someone looking for 101% isn't hunting forever
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// unbounded so that we can do the last remaining completionamount draw
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nextstep = completionamount = skiplevel = 0;
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nextstep = numincolumn = completionamount = skiplevel = 0;
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for (i = 0; ; i++)
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{
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INT32 prevstep = nextstep;
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nextstep = (i % CHALLENGEGRIDHEIGHT);
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if (prevstep >= nextstep)
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{
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if (completionamount > 0)
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if (completionamount > 0 && numincolumn > 0)
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{
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if (skiplevel >= mindiscouragement && completionamount == 10)
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if (completionamount >= numincolumn)
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{
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// awareness
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completionamount--;
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// If any have been skipped, we subtract a little for awareness...
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completionamount = (skiplevel >= mindiscouragement) ? 9 : 10;
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}
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else
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{
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// Ordinary 0-10 calculation.
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completionamount = (completionamount*10)/numincolumn;
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}
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V_DrawFadeFill(barx + hilix, bary, hiliw, barh, 0, 1, completionamount);
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}
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completionamount = skiplevel = 0;
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numincolumn = completionamount = skiplevel = 0;
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hilix = i/CHALLENGEGRIDHEIGHT;
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hilix = COLTOPIX(hilix);
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}
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@ -7636,6 +7646,9 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
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if (gamedata->challengegrid[i] >= MAXUNLOCKABLES)
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continue;
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// Okay, confirmed not a gap.
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numincolumn++;
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#ifdef DEVELOP
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if (cv_debugchallenges.value > 0
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&& cv_debugchallenges.value == gamedata->challengegrid[i]+1)
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@ -7652,7 +7665,7 @@ static void M_DrawChallengeScrollBar(UINT8 *flashmap)
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if (gamedata->unlocked[gamedata->challengegrid[i]])
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{
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completionamount += (10/CHALLENGEGRIDHEIGHT);
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completionamount++;
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unlockable_t *ref = &unlockables[gamedata->challengegrid[i]];
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@ -2899,7 +2899,7 @@ char *M_BuildConditionSetString(UINT16 unlockid)
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if (work == NULL)
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{
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stopasap = true;
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work = "???";
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work = "(Find other secrets to learn about this...)";
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}
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else if (cn->type == UC_DESCRIPTIONOVERRIDE)
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{
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