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FF_Animate
Shot in the dark, idk how this fucking works LOL
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@ -3195,7 +3195,7 @@ state_t states[NUMSTATES] =
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{SPR_WAYP, 1|FF_FLOORSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTSPLAT
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{SPR_WAYP, 1|FF_FLOORSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTSPLAT
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{SPR_EGOO, 0, 1, {NULL}, 0, 0, S_NULL}, // S_EGOORB
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{SPR_EGOO, 0, 1, {NULL}, 0, 0, S_NULL}, // S_EGOORB
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{SPR_AMPA, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_AMPS
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{SPR_AMPA, FF_ANIMATE|FF_FULLBRIGHT|, -1, {NULL}, 1, 42, S_NULL}, // S_AMPS
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// Water Trail
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// Water Trail
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{SPR_WTRL, FF_PAPERSPRITE , 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL1
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{SPR_WTRL, FF_PAPERSPRITE , 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL1
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