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Faster ring respawn once again
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1 changed files with 3 additions and 3 deletions
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@ -11652,7 +11652,7 @@ void P_RespawnSpecials(void)
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}
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else if (pcount > 1)
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{
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time = (120 * TICRATE) / (pcount - 1);
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time = (120 * TICRATE) / (((pcount - 1) * (pcount - 1)) / 3) + 1);
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// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
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// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
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@ -11662,10 +11662,10 @@ void P_RespawnSpecials(void)
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time = (time * 3) / max(1, mapheaderinfo[gamemap-1]->numlaps);
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}
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if (time < 10*TICRATE)
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if (time < 2*TICRATE)
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{
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// Ensure it doesn't go into absurdly low values
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time = 10*TICRATE;
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time = 2*TICRATE;
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}
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}
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}
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